On the other hand I actually feel that slow gathering increase the teamwork overall, if you can automate gathering you don’t need friends to do that. I for one always play together with people in minecraft so we can help each other to complete the boring tasks.
If rescource gathering is that boring why not just make it more fun? Instead of making new machines let us make mining and woodcutting fun.
None. i dont like the idea of not working for what you have. my problem is that you want to obliterate a gameplay element for being ‘‘boring’’. and indeed it might be, but its part of gameplay. however as i mentioned, i am a firm believer in working to achieve something, also in terms of combat, kill 100 enemies to level up your sword skills, not just be like ‘‘we dont want to level, because its boring’’
Curious, if i said building was boring, would that be a proper argument for having full scale houses you can build with just one click?
EDIT: @KuroKuma help me here, with all due respect i cant help but see heuraz’s arguments as nonsensical, not that he is ofc, just my horribly innate bias towards things which seems to not make sense to me. you on the other hand know me well enough to explain what he saying to me, wanna give a hand?
EDIT3: @Heurazio im not a builder, i dont build stuff, and i dont think that should be the main focus on the game, you talk about building huge cities, towns, mountain villages, pyramids, whatever. building should take time, if you want something as grand as a city it should take 50 people a few weeks to make, a small town should be possible to build with 20 people in around 2 days, if they all work together. i think im starting to put it together, you want to do all of this alone and use the pretense of then i can go be with others i think Thor summed it up brilliantly, if it so boring and takes so much time, it encourages you to work with other people to make it less tedious. win win right?
I’m arguing for a middle ground here. I think working for what you have makes sense. But I also firmly believe in working intelligently to maximize production. After all, why use a wooden hammer when you can use a stone hammer? I believe there are already plans to introduce even more efficient tools that should make tedious/repetitive activities easier, @Heurazio.
Also, it’s a sandbox game. If I want to be a pyromaniac burning down trees everywhere, that should be allowed to happen ;).
Hm, I think the main point is that you seem to assume automation let’s you get things for free. No time and no materials invested.
But what @Heurazio and I suggest is the exact opposite. You work even harder up front to get more out of it.
Do you think it doesn’t take time to come up with the mechanism that clears a tunnel? The more complex the task gets the more time it takes to invent something that can do said task.
This is also the reason most likely there won’t be any automation for building. Because building is so complex you just can not build something that builds an entire city for you.
Then additionally to the time it takes to invent the automation machine, the machine also takes materials. This also scales with the complexity of the task the machine has to solve.
And last but not least the machine needs time to do the task you want it to do.
So all in all you pay much more upfront, be it time or materials, to get a gain in the long run.
And if that isn’t enough for you to balance it, add additional operating costs like fuel or parts that can break so you have to maintain the machine.
I hope that made it understandable for your logic mind^^ I know it’s sometimes hard to unsee what you once believed to see in someones posts.
that sounds intereseting, what’s your idea ? how can this be more fun ?
if i work 60 hours a week as a sinior software developer and i earn 150k a year and i buy a ferari / porsche (what ever) don’t i earned it because i don’t build it with my own hand ? that’s how this argument sounds too me.
@Zouls: your arguments sound nonsensical to me too let us concur we don’t concur
your point with “1 click houses” : i think blue prints would be a good addition to the toolset. why build it all over again if you have it done once ? as long as you have the materials …
i’m a builder and i’m a fighter, the problem is, i have only 24h a day. let me show you two screenshoots of my buildings.
i did the most of it alone … how boring do you think was the clenaup ? sometimes i had help from @Saint_X but it’s boring for everyone who has to do with it so it’s a “lose-lose” situation for me / us.
anybody have a clue on how hard it would be to implement machinery like that? i dont know, but it sounds like some miracle machines you can do just about everything with.
I don’t know how hard it would be to implement it but it won’t be one machine. Most likely you’ll have several basic parts/blocks you can combine as you wish to achieve the result you like.
But since it is a after 1.0 feature it might be a bit more complicated than what is planned up until then.
You could check out Fortresscraft evolved for example. It is a voxel game that is entirely built around the automation of harvesting/processing resources (but this doesn´t mean that the game plays itself ). This mechanics are of course not balanced for an MMO.
Ideally the fuel consumption should be really high to force manufactures to optimize their process as much as possible (like in the real world) and encourage trading between fighters and manufactures
Fuel(Titan cores/Oort shards)<->Ammunition,food,etc
This could (theoretically) create an entire new caste of players: Manufactorers that, unlike crafters, don´t focus on making the best equipment but on making cheap consumables with the highest possible fuel-efficiency and buying fuel(titans cores/ Oort shards) for the cheapest rate. And doesn´t this sound absolute incredible? It´s also the only way how I see selling/buying blueprints put in any use.
I think Blueprints will pretty much do just that.
@Havok40k , I think this is kinda on-topic since we are using Oort shards as potenial fuel for automated structures.
Nah, it was more like an over the top example to say like ‘‘if i click this the entire thing is placed down instantly’’ the original version of blueprints was that someone could put blueprint blocks, hopefully blueprint doesnt put down the blocks instantly but rather shows where the blocks have to be placed
Whew! Finally found a few moments to sludge through that wall of text and decided
this is an awesome line of discussion to dig deeper into that would be helped by
moving this to a new thread dedicated to automations such as tunnelers, airships, defences, etc and blueprints for them. Manufacturing sounds like a radical game changing idea!
Careful! @Havok40k only charges one soul, but devs charge by each letter in their name. It’s always safer to go with ben and never ever be tempted to try to summon claudiotolomei!