- Overview
1.1 System without a beacon fuel
1.2 How it works
1.3 Judge’s Marker - Beacon states
2.1 Actively protected stage
2.2 Protected stage
2.3 Discharging stage
2.4 Guardian’s Marker
2.5 Vanishing stage
2.6 Energy Sucker - Questions and Answers
1.1 System without a beacon fuel
So, we do we want plots to disappear?
We don’t want them to disappear at all. We want to keep our progress.
But we don’t like abandoned, ugly plots that looks just bad in our town right?
Yes. We would like to get rid of them.
Do we want to get rid of beautiful homes in the middle of our city?
No, why? They look nice and even when the player is not playing anymore it’s okay to keep them.
So we would like only the ugly plots to disappear from our town, right?
Basically yes.
And what about those ugly plots in the middle of nowhere?
As long as they don’t bother us they can stay. Why we would even want to remove a building 2000 blocks away from our city?
That’s how i think about the beacon problem. There is really no reason for a nice building to disappear. I want to keep them in our town because they just look nice. I just want to get rid of these ugly buildings, which owners left several months ago and left them unfinished.
There was an idea to keep beacons alive with beacon fuel, but several thoughts come to my mind.
- I’m building a huge temple, 640 plots from donations. If beacon fuel was introduced it would mean that my temple will be unprotected. Even if there was a way of interacting with other players beacons i would have to fuel like 40 beacons at once to keep the protection.
- What factor would determine if player’s building should be removed or not? AI will remove that one beacon, when everybody wants it to stay.
System i invented fix all of these problems.
1.2 How it works?
in short.
There are 4 states of a beacon. Mentioned in section 2
3 New totem upgrades.
Player can judge beacons to stay or not.
There is no beacon fuel. Player’s beacon stays active let’s say for 8 months.
1.3 Judge’s Marker
Single use Token upgrade item crafted with 10 titanium. (to prevent trolls from crafting tons of markers to remove other plots, explained later)
You want to remove that ugly beacon in your town. Combining forces with other players you can craft Judge’s Markers to vote certain beacon to be removed.
Stay inside a beacon and charge your single use marker to vote.
Beacon requires certain amount of votes from different players to be removed.
1-3 plots beacon - 1 vote small plots of players who don’t play from the start
3-10 plots beacon - 3 votes
11-20 plots beacon - 4 votes
21-30 plots beacon - 5 votes and so on.
Beacon can only be judged if it’s in “Protected stage” (look at Beacon states).
After succesful voting beacon turns into Discharging stage. Player have 6 weeks to log in and restore beacon back to “Actively Protected Stage”.
2.1 Actively Protected State
The player plays every day and is very active, he plays like every day. This means that player’s beacon can’t be judged for the next 2 weeks, because after each login all his beacons gets refilled and gain Actively Protected status (for the next 2 weeks).
2.2 Protected State
Lasts for another 8 months. If player’s beacon looks nice it won’t be changed in any way.
When player’s beacons enter protected state he gets notified via email that his beacon is in Protected state and the Actively Protected state has ended. He also gets notified 7,6,4,2,1 months before the protection ends and like 4,3,2,1 weeks before the protection ends.
However, some players may want to get rid of that ugly beacon in the middle of the city. They can vote to remove it as it was mentioned above in 1.3 section.
After succesful voting beacon turns into Discharging stage. Player have 6 weeks to log in and restore beacon back to “Actively Protected Stage”.
2.3 Discharging State
When player’s beacon enters this state it’s still protected for the next 6 weeks. Player gets notified every week that he has to log in to restore his beacon.
2.4 Guardian’s Marker
However, someone may want to save his beacon from pesky trolls who voted to remove that certain plot. (btw trolls lost 30+ titanium on making Judge’s Markers). Community has to agree that they want to remove that ugly beacon.
Single use Token upgrade item crafted with 5 titanium. (30 titanium to vote, only 5 to save. Trolls have already lost their wicked jobs).
The player may use that Guardnian’s Marker inside player’s plot - it will be saved and restored back to "Actively protected state with Guardnian’s Tool.
2.5 Vanishing state
After 6 weeks player’s plot enter vanishing stage. The plot is still protected but it’s slowly loosing energy.
The plot has 6 energy. It will now disappear in 6 months, loosing 1 energy per month (8 months - 2 weeks of actively protected state - 6 weeks of discharging state). It’s a long time ofc, player can still log in to claim his plot and turn it into actively protected state and is still being informed via email, but it’s up to him now.
Other players can speed up this process with.
2.6 Energy Sucker
Single use Totem Upgrade crafted with 1 titanium. Drains 1 energy per use from beacon in Vanishing state.
If all the energy is gone beacon disappears leaving the plot unprotected. Finally.
- Questions and Answers
Why such system?
It’s fair for all the players. It solves the problem with inactive players which plots should be removed and active players having a break from the game.
Why titanium as a crafting material?
Simple answer. Me and Dzchan have found like 70 titanium during combined 290+370 hours of building, mining, exploring etc. It’s rare. It’s hard to grief other players when a grief tool is that pricey.
If that still doesn’t convince you, then why would you even want to remove someone’s plot when it does not bother you? I see only one reason to do so. To troll others.
I will add more Q&A later as the thread continues.
@edit1
- the only griefing method that come to my mind is griefing by placing 20 beacons in random locations around the city. That would be basically impossible to remove them all at launch:/
Share your opinion guys, what do you think about that system?