This is great news, but yes obviously keep these private universes away from the main one. Don’t want to upset the delicate balance of the market and player base. This is something I really wanted too tho, so I am very excited. Hosting your own universe could also serve as great testing platform for builds and idea’s. Plus the wonders the modding community can do with it.
Pretty exciting stuff, I think this was one of the only few things that set Minecraft slightly above this game and i think Boundless is setting itself up to be a Minecraft replacement for me. Cheers!!
As a ps4 player this update is really not exciting at all. I don’t even own a pc, I have my PlayStation and my phone
I’m happy for those that wants this, but don’t really see this as a selling point to console players, sorry
Anyway, I hope we get other content to keep us occupied while this is being developed, really wish this will not hinder any new content coming to all players of Boundless
I’ve seen single player requested on many threads on the Steam Community for Boundless. This is a missing feature that turns away players before they get to the forums.
It’s just my opinion of course and maybe it’s wrong, but I don’t think it’s a good update. Boundless lives from the community. Without an online part with a single main universe, I can go straight to Minecraft. I think that if only 20% of players use this feature, the main game itself will suffer. It almost sounds like they are looking for a way out to take the game offline earlier than expected. Let’s not hope so.
EVE online added a walking cabin simulator to the game, to the chagrin of many of its base, and it did indeed turn out to be an utter failure and a waste of resources. For people that have been through that sort of developer ‘malfeasance?’ I get why they would look at this in a hostile manner.
The problem is the game wasn’t visibly marketed to many who bought it as a multiplayer,singleplayer/offline type game. There’s a lot of issues I have had and gotten past because I had no idea of the intentions when I bought the game. I 100% feel like I had the wool pulled over my eyes when I bought it when it released initially on the PS4, and while I still have issues with those things I thought I was getting, I’ve also let them go and just come and gone while waiting to see what they do to better the game.
This game 100% does not provide clear intent/communication and it’s, imo, always been the source of the biggest ‘forum drama’. If you’re someone that just flat-out enjoys building you are probably never going to complain but if you’re someone who likes exploring, or PVE, or market economics, or any of the other ways to play the game you’ve probably had many issues to the point it drove you to quit playing whether it be lacking content or changes to that style that you thought were bad to that content (bomb mining, forging changes come to mind specifically)
I’ve always said, the bones of the game are outstanding. The game engine is great. It just needs so much more fleshing out. Which is why I think this is going to be a good update when it’s ultimately delivered, specifically if it opens up the modding scene. I know we have some VERY talented modders in the community and when they get the chance to go wild the game is going to take some real fun and interesting turns.
Personally, I’ve had more than a few conversations with James about integrating the local Universe with the public MMO like we have for Creative Worlds. I think the Jury is still out on how or if they will do it since obviously there are concerns around cheating and other things moving between Universes… I still think in the long run that as much integration as possible is needed to make sure that all aspects of the game stay fresh and new.
I could imagine seeing tons of User content being on the local universe but MMO people still interacting in some way. I think we just need to see how it plays out… since this is a big engine and back end tech change, I’d expect a few revisions or stuff.
They’d be crazy to shut down the shared permanent universe; it’s a huge piece of the value of the game. They stated in the OP that it was staying. People might play in myltiple universes because the like both the single persistent universe and the possibilities of mods or particular user-server configurations. There’s a lot of this in ARK, and big draws to all the various setups.
This update kind of is necessary for the future of the game. Are we forgetting the many discussions here about new player experience and expectations?
I think if there was a content update next, then they announced this update the day they released the new content, these reactions would be vastly different and more supportive.
Imagine this already existed when you first bought the game. I definitely would have made my own little universe to test stuff in, maybe try different themes, what have you. It’ll be a cool feature that we won’t know the impact of until we start seeing new players who bought it for the single player and ended up joining live.
Sovereigns being connected to the main universe is enough to sell them, IMO. I play for the MMO, so a world disconnected from that wouldn’t be useful to me.
They said Ps4 should be able to join a PC hosted universe tho, so maybe you could host one off a PC in your house? At least you can still join a friends if they host it on PC.
Small server instances can be pretty cheap to rent. AWS lightsail servers can even be turned off and on pretty easily, so you just boot it up when you want to play and only pay for that server time. Should be pennies an hour.
Not ideal, but I’ve looked into it for Minecraft and Ark.
I guess PS4 people can link up with PC people and join their universe? As I currently see it, if I start one on my PC I can invite people to it and they can freely do their own thing. Maybe you’d have to spell out all the specs you want but that wouldn’t bother most people.
Something else to remember, this is an incredibly logical and relatively “easy” (relative to a whole new feature) due to this following Sovereigns. I imagine nearly all of the tooling the devs used to make Sovereign worlds is just being repurposed to allow people to make their own universes.
This whole release is probably a major clean up of the tech debt created by the Sovereigns release and it is probably much needed clean up. No reason to pass that along to the users as an awesome new feature.