Building a new workshop

I am planning to build a brand new workshop with lots of machines and I would like tips:

  • learning from your mistakes
  • how to trigger XP gain / machine (is it per plot?)
  • best layouts
  • one spark generator or multiple?
  • it should be possible to expand in the future

Regards,

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I have main spark set for my main machines groups, extending out single file, so xp can trigger slowly.
have a secondary spark set with various machines…not so xp triggering efficient and but going in slowly works.
set of furnaces in 2 lines (gold and silver etc)
certainly not best layout but works for my purposes.
Building wide and lengthy also handles the max complex block issue.

also have room to expand if needed…one lesson I have learnt is always always leave room to expand (or just go build a bigger workshop elsewhere :slight_smile: )
building workshops is great fun!

back to my burning lunch…

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But how is XP triggered? Is it per plot? Or a specific radius from the machines?
Would strangers trigger the XP?

Regards,

By plot n distance(like 7 blocks away from machine…. @Envyv77 might know exact distance) and yes strangers can trigger it

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Triggering distance is 2 or 3 (or 7 ^^!) blocks (I should know for sure but hopefully some wiser person will give a definitive answer).
Strangers can trigger xp which is why many oorts lock their workshops, which I don’t, but I do make sure to eat a teaching pie before returning to the workshop beacon.

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Oh it might be closer. I should have paid attention when I was gleam processing. Which reminds me @Ratchel might also know exact distance

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Then I can aim at 100 machines for 100 plots…
Hopefully I can trigger the XP/machine and not all at once. :slight_smile:
I have a workshop with 60 machines but tightly packed. I seem to triger 3-4 at once.
My OCD said build 10 of each but I never used my 10 centraforges :slight_smile:

Regards,

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If your machines are all on one beacon it can trigger from pretty far providing you focus on the machines @Nightstar told us this the other day perhaps he can chime in.
From my personal experience I’ve only noticed it when being a plot away.
My xp workshop has banks of machines on SEP beacons with the machine being set back 1 block from the plot border.
This way the only way to collect XP is by literally rubbing up against the machines. I set up each bank of refineries to deplete one teach pie exactly.
So I can eat a pie enter beacon, eat a pie enter next beacon.
Can even empty and repair machines without triggering xp this way

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that is very interesting…will pay more attention when next collecting xp

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That’s pretty clever.

this is what i got so far, i reached the limit of 200 from the 512

72 machines per side in combination of 4

i place spark generators in each corner and connect 36 machines per side so half way
so far the progress and it seems to be efficient

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HOST that place is tiny. You should try making something bigger.

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B I G G E R

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Also, there seems to be a dormant meteor hiding in with your compactors :stuck_out_tongue:

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Wow I have a 4 as my ocd almost stopped though through purely being annoyed at it

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It’s just there to be compact.

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Question (not that i pay to much attention to this but) doesn’t a “stranger” have to interact with it (the machine, table and/or furnace) to trigger the “xp reward” to said character?

Im asking because even though I don’t pay real attention to this it seems the “xp reward” triggers when I interact with (and/or remove crafts from) said machine, table or furnace.

And pays out when I return with my character that started the craft (login)… To note it also seems that when then close to un interacted machines, tables and/or furnaces trigger after passing by with said crafting character.

I also want to point out lately I start crafts and don’t return to that character for more then a week. That time span should then have triggered the “xp reward” for non interacted machines upon login right? I mean if strangers can activate the payout without interacting.

Again not that i pay to much attention to this but as i see mentioned that strangers can trigger the “xp reward” im just wondering :wink:

[edit “more info]
My work room is under the TNT Lamblis hub and all the machines, tables and furnaces are under 1 beacon.

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According to @lucadeltodecso the XP is only stored for approximately a week. You might be losing XP doing this. I’m not sure if this affect XP still stored on the machine, or only XP that has been release from the machine to the beacon.

There are some very interesting posts in that thread…

This is correct, although “interact” can be simply looking at it long enough to force the status display.

The XP is collected to the beacon if another character (character B) interacts with the machine while you (character A) have an item crafting in it. Character A will then collect the XP to the character when they enter the beacon.

If Character A interacts with the machine first, the XP is collected to the character that moment.

If you are deep enough this doesn’t seem to matter. My old workshop was between my hub and one of my retail shops, and people would run over the roof (within three blocks of my coils/machines) all the time. It took me forever to figure this out due to sometimes logging in to no XP, sometimes logging in to some, and sometimes logging in to all my XP already being “in the beacon”.

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Thx for the information it explains a lot :wink:

That said I didn’t know that there was/is an “expiration time” on “xp rewards”.
To be fair good information for others to :wink:.
As I don’t really care about the xp gain on my alts (they’ll lvl when they do :wink:).

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Please…do you really need collect xp anymore…lol. I need your secrets. Haha

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