CANCELED: Forging Changes

Right now it seems to be only one route to go to forge. Why waste your time on any of the other materials? With Draining and vigor cat, you can just get God hammers for very little effort. You either have to make it harder to create/get the God hammers, or make other viable alternatives, otherwise you only need God hammers. Why use or waste your time with anything else?

You want to rebalance early game forging, which is something I fully support. Forging should be available from early game, maybe not the 1 shot 3x3 gem hammers, but something. However why does rebalancing the early game forging mean the end game forging has to be nerfed? Aridhol makes several great points about driving away your current fanbase resulting in a game that has already been losing players losing even more.

Rather than nerfing end game forging with quirks that will kill tools because they are far too punishing for what they are… bouncy feet and you die after jumping two times, why not change the costs of early game forging and make it more affordable for people to forge. The reason people don’t forge and use cheaper tools is because it’s not cost effective. Simple fix would be to reduce the price on the lower tier boons. For example: Have a “Simple Compound Base” which is extremely cheap to create and used for the lower tier boon compounds. Make it materials that can be farmed easily in lower tier worlds. Then add an “Advanced Compound Base” which is more expensive, along the lines of the current compound base, to make and can reflect the power of the boon compounds you can create with it, such as the draining boons.

Nerfing end game content when you have so many people at end game and enjoying it will only result in players leaving.

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With this patch can we also have a trashcan block so we can put all the items with defects/quirks in it? Having to go downstairs in my house to throw items off my bridge is time consuming.

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I’ll be your trash can :smiley:

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oh you :blush:

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Lol!

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OMG vicious lol I love it

I am not a forger. I’m a builder. That being said, getting my hands on top tier gear makes it A LOT easier to create beautiful and useable things for the community. End game building means being able to get the mats I need with ease, it’s not having to worry about spending an hour gathering rocks and wood that would take 10 minutes with a good tool. Forgers are precious, please don’t discourage them from making high end tools that make the rest of our time spent on the game more enjoyable.

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I am vocal about changes I feel are overly punitive but I’m also certain it’s never their intent. Apart from their apparent character, it’d just be silly behaviour to annoy your customers into leaving by thinking like that. I’m sure it’s all done in good faith, I just don’t always agree.

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Love these ideas! Something like this would give players a reason to use a variety of gem tools instead of whatever is available and worth it in terms of blocks broken for durability. Like slingbows have element boosts, so I carry around a slingbow of each gem so I can have one for whatever planet I’m on. All the slingbows can be useful depending on where they are because the different gems have a different boost or debuff depending on the situation. Hammers don’t depend on the situation at all so it’s just whatever is available. Adding situational perks and flaws like there are with gem bows would mean there’s more thought into what tool you’re using and where, which would make things more fun.

Those are all good ideas. But it won’t be reintroduced in the immediate future. So I imagine they tweak the draining compound now and then introduce new boons/quirks when ready.

Otherwise, they don’t do anything and players will continue to ravage higher tier planets and it keeps prices down…for better or worse. Too much powercreep currently exists, IMHO

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Are you referring to the need for power to make anything useful after a certain point of the game? I’m very aware. We quit the game in early access when they added power coils and changed all the recipes. I’m back at the point in the game again where power coils are the next thing and I haven’t gotten around to it. I’d rather spend my time building.

I wonder 1) is this nerf really as bad as we’re making it out to be once you factor in allowing tools to go over 100% flexibility and 2) is this a result of regen being fixed and gems becoming easy to get for minimal cost thus having an impact on the economy.

If so, why not let forging stay how it is, take the focus off of gems and just let the economy run its course for this portion of the game.

Introduce rift, blink, darkmatter, etc and have current forging techniques have 0 effect on T7+ planets. Only forged rift, blink, and darkmatter weapons can be forged to work on T7+ and then u balance end game forging around end game content.

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It’s actually the other way around. Some have reached end game and are bored because they have nothing else to pursue.

Then nerfing the end game won’t fix that problem… just give them more reason to not do what they’re already bored of. Why spend more time trying to get as a good a hammer as you did before and have it ruined by one quirk? Nerfing end game content doesn’t make it more interesting for players in end game, adding new content does.

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If you go mining a lot, power coils aren’t too hard to make. But mining is very boring. So we spend money to get tools that make it easier and more fun so we can get to the point where we can make those tools ourselves. But now the tools that make mining bearable will be nearly impossible to find unless you enjoy dying or not being able to use your tool half the time or whatever. I don’t get why they try to take out the things that we use to make the unenjoyable, grindy parts of the game bearable and worth our time.

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There is a lot of hyperbolic sensationalism being thrown about in this thread. We do not even know fully what they are going to do. All they have done at this point is reached out in an attempt to better communicate with the base.

People acting like folks dont use cross aoe ot 1x3 aor or 1x2 aoe are people who refuse to use anything but the best. There are plenty of us that use the lesser tools, as long as they are priced as such. Those tools are not going to get you a crazy profit that a 3x3 tool will but in no means does that make it garbage,

People need to loosen up in a big way. It’s a video game afterall, meant for entertainment. If you are this spun up over the DISCUSSION of proposed changes, then man, priorities need to be adjusted because you’re just wrong.

edit - @sashaisafish i apologize this wasnt directed at you, its just where I hit reply.

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Or even if they just rebalanced it to make it more skill and strategy based. So it’s harder to make a perfect hammer but when you do, you feel accomplished rather than “ugh finally rng wasn’t horrible to me”. Make endgame more challenging and skill based rather than making it more random and grind based. How well you do in a game should be based on skill, not how much time you can sink into grinding things.

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I do like having more flexibility though, flexibility mmmm.

Is that the same as effectiveness?

STOP NERFING

Keep the draining boon compound like it is now. Or bring back the old skool bomb mining. I want to be able to make efficient tools to mine huge amounts of stuff, not having to grind with subpar stuff because people want “balance”. I don’t want balance, i want result and grinding which is actually fun instead of havint to waste hours to get the usefull stuff.

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