The Forgemaster would like to weigh in…
I am 100% on board with a Forge overhaul - this is the right thing to be doing.
Here comes the “However” …
HOWEVER… I think you are going about it all wrong. The Forge doesn’t need to be nerfed in this way. You are 100% incorrect about what is good for the health of your game.
Let me explain: Had this been the way it worked from the beginning, with regards to the draining boon compound changes, then there’s no issue. But the fact is, it isn’t the way it has been, so without any doubt what you are doing is nerfing endgame Forging. Why is that a problem, you might ask? Because of a simple and incredibly important fact: Your players who are at the endgame are your biggest fans. We’re the ones who have worked the hardest, spent the most time and effort, bought months and months of gleam club, maybe even cubits for plots for our cities! And by directly nerfing the things that we rely on to keep the game fun, you are going to drive away your endgame players. Players like me and most of the Forgemasters. I know there are others. Merlin has been getting on less and less. The Shadow Dragons as a whole have been waning in membership too
So you’re intentions might be good, but you need to look beyond that, is what I am saying. Your balance choices might be logical, but think about what you will do to your playerbase.
What’s the point in having a well balanced game that no one plays?
On to the constructive part of my response -
The Forge should be ‘nerfed’ in an entirely different way. Here’s how:
Add more boon possibilities to EACH gum type, for every tool. The issue we have that allows us to make insane gear is that we can almost ALWAYS get exactly what we want with gums. If you add a bunch of new boons, you will make that harder, but not impossible. That’s good balance, and should be safe from huge backlash.
The Forge has for a long time BEGGED for new boons, and NOT simple stat reshuffles. Give us some personality for our tools!
Examples:
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New boon for tools that allows the tool to eat whatever raw material (stone, wood, dirt/sand, based on tool) that recharges durability. It would be a chance on hit, scaling up per boon level. Maybe 5% per level up to a level 4 boon for a total of 20% chance. This would be extremely handy in some cases!
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New boon for slingbows that makes shots pierce
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New boon for slingbows that makes shots bounce or chain between enemies
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New boon for bombs that removes block damage entirely
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New boon for grapples that debuffs enemies while they are attached
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New boon for anything that makes it regenerate health slowly while held
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New boon for anything that makes it regenerate hunger (max energy) slowly while held
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You could introduce hybrid boons as well that do like 60% of two boons combined, so while its worse than the normal boon, if you combine them right its worth even more for min-maxing
These are simple examples of the RIGHT way to nerf the Forge. Give us MORE boons! That’ll reduce the rate of ‘perfect tools’ but it’ll do it in a way that makes everyone HAPPY to have variety rather than ANGRY at direct nerfs to the endgame
@rossstephens @james