On a planet that will remain nameless, the capital city is just a dead empty rectangular project with huge prestige because it’s made with high value blocks. It doesn’t look like there are any plans for a city around it, nobody lives there, no real shops or anything. I’m all for great builds in the game, and beauty is in the eye of the beholder however i believe a capital city should be just that, a city not a monument.
I’m sure the prestige system has been discuss ad-nauseum (its something that if you do it right everyone will be a little upset with it).
My 2c:I think the game has almost nailed it from a calculation perspective, however i think there needs a player based vote/point system on top of the current calculation and maybe even a footfall based multiplier/factor as well.
Personally i’m a heavy heavy chiseler and am a little frustrated with the bonus cap at the current % of blocks as i put 90% of my effort in to detailing my blocks - but i can live with that if a footfall or player vote/point system is implemented!
ie. Just a rough idea: Give players a list of x builds or x builds / planet they can put a vote on based on their current prestige on that planet. The # of votes for the capital applies a multiplier based on the current # of players with a beacon on that planet. May need to put deeper thought into how it can be gamed (maybe limit them to non-friend list people and non-alts). Alternatively give pple x points / week to “pump” into other settlements if they choose to and have it decay over time.
Some variation of the above would give some great incentive to really work on towns together between players and discourage solo big builds taking over a planet…