Cash shop? wait what?

Before this gets crazy, can we get this combined with one of the other threads anout this topic so the ideas on it are in one place?

Edit: @Stretchious is awesome.

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This doesn’t sound bad to me, this sounds fabulous. If people want to drop hundreds of [currency] supporting the game and build something big, more power to them. I like seeing built things in game and don’t care at all where they came from.

I do agree it feels a little rushed for 1.0 but this seems like a weird thing to get riled up about. I feel like a lot of people like seeing others’ creations so unless it’s intentional griefing it seems like a win-win to me.

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https://forum.playboundless.com/t/cash-shop-wait-what/

That’s the thread people been usin’. Should move the post there maybe.

Devs said they welcome the feedback, but to keep it in that thread I think, so we cna all talk about it there as much as we want! :stuck_out_tongue:

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yes and yes. but is there a player level limit? last i played it was 50 i think? unless im mistaken… but i was under the impression at one point there was a level cap per character. even then, it took me quite a long time to hit lvl 20. if youre only getting cubits as you level up until you hit cap then whatever gating that comes with then youre going to get cubits less frequently as you play.

Actually now you get cubits for ever level up and after level 50 you still “level” every 200,000xp. So a player that plays enough will always be getting cubits to spend on whatever is available in the exchange. I would agree the other topic might be best for this but wanted to try and answer your question.

Edit: I have about 9 million xp after about 1000 hours playing so I level every 22 hours of play

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In general I agree that game enters full release too early if you look at content. I personally thought we would have hunters and ground bashers before we move to 1.0 universe (as well as more decorative/furniture types of things, like poles already shown to us).

However, I would exclude them three from the list of what’s lacking (these features are not lacking, they are simply not part of this game concept):

No npcs, as its player content only game. Thus quests/contracts are made by players for players, and its players who create story of Boundless universe (based on very general lore - why is the ancient civilization story pretty vague? well, that allows us to be more creative and less restricted in what we do, build and how we organize ourselves).

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after reading through quite a bit of this, and the exchange explanation thread…

it seems that while we would need to build stuff for prestige as someone pointed out they can buy more plots to put prestige into. period.

while players may say ‘whats the point in this etc etc etc, its not like prestige is going to win you anything other than ego tickles’ i have to say that when the game gets clans/guilds/tribes or whatever… and then eventually end game-like enemies (such as titans and oortian ruins etc) are added into the game, the people with the most prestige will likely be running the largest and most successful guilds and will have all of that manpower backing up their excursions into titan/ruin/ high lvl planet territory.

it also seems that no one really knows what items are actually going to cost.

what are the prices of cosmetics?

also people have mentioned cubits… .
im lvl 21 or something but i have no cubits.

am i supposed to have some?? are they in the live build already??

You can level past 50, currently 200k exp will give you some cubits and 2 more skill points.

my post made no sense after the splicing of threads, so just deleted them lol.

I look forward to the stuff coming and have had my money’s worth before the game even went live. So the real life after 1.0 is just a bonus. And I trust that they will reach all their goals.

As for prices, I’ve only heard 4.99 for gleam club mentioned. No idea what the cubit to cash ratio is going to be. I’m slightly worried about that.

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Getting and spending cubits in the exchange is part of the tutorial. If you did even the very beginning of the tutorial you saw you got cubits and spent them the first time getting two additional plots in exchange for 60 cubits. If you have no cubits then you have been spending them. If you have more than one plot (from your campfire initially) then you have been spending your cubits you got for free.

Well, we will get more people to complain about cash shop in future if the player base increase.
Since this kind of cash shop idea is the 2nd worst compare to the mmorpg i know
(The worst one is VIP in my opinion)
Also this is my second game i do complain about the cash shop system.
(First one is Tree of savior)

I still can’t see any reason to host a cash shop to sell the function which affect the in game play.

The dev team have such great talent at their art work, they should focus on selling their art work.
( Skin / wearable / weapon skin recipe / char model)
A lot of game only sell their art work product and still make huge income.

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I almost quit Boundless this week. I was so angry initially. “I did not sign up for a micro-transaction game! This happens to games when they stop selling copies, at the end of their life cycle… before they die!”…I calmed down and took a rational look at it.

I have since thought about it and decided I can live with the Exchange cash shop in it’s current state. The ability to buy more plots with real money is absolutely an advantage in a sandbox building game, that has been established. But it is an advantage I can live with.

Some other things I could live with being able to purchase with real money:
-Cosmetic character model items
-XP boosts
-The ability to purchase a Guild or Tribe
-Pets
-Unique Mounts/Vehicles (as long as equal stat mounts and vehicles are available to earn)
-Gleam Club (Forever fueled beacons)
-Beacon cosmetics (on the beacon itself)
-Tax reduction
-Fireworks/emotes/dances

I’ll draw my line at these things that I would NOT be ok purchasing with real money:
-Coin
-Unique blocks (including colors, dyes, lights, effects)
-Planet access or Premium Planets
-Unique Tools (unless cosmetic only)
-Portals/Oortstone
-Skill/stat points
-Weapons/Tools/augments with better stats

-In detail, Coin, that’s an automatic eff you to the community.
-Unique blocks, If i have the ABILITY to build a big pokemon, i should be able to earn all the colors/blocks needed. Not; I need these blocks to finish my artwork… i have the skill and ability to farm them, i just cannot afford to pay for them, hence i cannot build that. In addition, things like only being able to buy red gleam, or flashing signs, or lighting… not ok. if its a building material, it should be able to be earned.
-Planet access, or premium planets… that would be another obvious eff you to the community
-Unique Tools, like a drill, or chainsaw with their own stats. Now if it just cosmetically turned all your axes into chainsaws, but they retained the same stats as the axes, that is whatever. Or turned your hammers into drills with same stats… that is a cosmetic.
-Portals/Oortstone Ya, this is a never Ever EVER. Keeping your portals alive is about the only thing that challenges players and large groups. Some ppl got too big for their britches and had to scale back portals. Also a dead portal showed who was and wasn’t active. Don’t do this… NEVER Ever ever
-Skill/Stat points… doesnt even need to be discussed…
-Weapons/Tools/Augments with increased stats. This would be like that Drill… but it actually is a drill that hits twice as fast as any hammer. Only way to get it is thru Cash

I like the game, and anything that comes from the top list or the like, I welcome it, and hope the devs make a lot of money from the game and those things.

Anything from the bottom list is where I’ll draw my line. If those things happen, then I’ll say farewell and still hope the devs make a lot of money, but i will be disappointed that they ruined a great game, and we’ll go our separate ways. It wont matter that much, I’m not a big member of the community. I build modestly. And noone would miss me. But if anything from that bottom list happens, I wont be the only one leaving

So what are some things you are ok with? and where do you draw your line?

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Although I’m very welcoming of your perspective, and glad that you’re sharing your ideas, I think we don’t need another thread for this topic.

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i like this thread it well organized and readable not a novel like the other one :joy: (ps simoyd make good point)

Did my post just get buried?

Are you kidding me? I spent 4 friggin hours writing that in a way that wouldn’t offend anyone, including the devs. and genuinely wanted to know what other ppls answers were to my question. WHICH IS TOTALLY DIFFERENT FROM THIS THREADS QUESTION!!! It is a different topic… So if any threads mention or discuss the cash shop, they get buried here? Is that where we are at? I don’t think you even read the whole post. it was sent here to die within 4 minutes!!!

Wow… just wow…

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None of these will be exit in this game i believe.
They know 90 % of their player base hate this kind of cash shop.
So, they wont make this kind of decision.

Even me, the one complain the most about their current cash shop system, i don’t worry about those thing u list.

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Unfortunately, this topic has been asked and hashed out numerous times in the last few weeks, so everyone is very exhausted with it.

See the post I made: What should be sold for Cubits, and what shouldn't?

I, and many others in the last month, have raised identical concerns, and they all result in flame wars. Your post wasn’t buried, it’s just, everyone here has already said their piece on this exact subject, a thousand times, in threads I made (that were locked) and other peoples’ threads. In fact, this entire thread moved very far away from the original OP’s arguments, so though at first glance it appears this thread is different, the topic is fairly similar.

The answer to most of your questions are within this very thread. This thread covers pretty much everything you asked and talked about.

Most of the posts in this thread were from the original thread, not from things being merged. I’d also point out I don’t think the Devs moved your thread, so please don’t hold them responsible. This has just become the go-to place to make arguments, so we don’t flood the main forum with identical questions and complaints.

That would have been an acceptable merge for my post… as it asks the same question. Unfortunately it is closed, and my post is buried in this totally unrelated topic. I worked so hard and delicately on that post… my blood is boiling and i think i need to step away for a moment…

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As I explained before, this topic is very related, many people have discussed some of the questions you posted to the community in this very thread, and many still follow this thread. This thread is simply where we go to discuss all things “Cash Shop” related.

Also, please don’t get too upset. In the grand scheme of things, writing your post won’t even rank in the top 10,000 of things that have gone wrong in your life by the time you’re old and withered.

Know that the devs read the feedback, and they read this thread. Your voice has been heard, if only because your questions had been asked before, and it resulted in quite a mess…

Thank you for sharing your thoughts though, and know that I mostly agree with you. However, where I may differ is that, so long as Cash Shop purchases can be bought with Cubits earned in game, and those cubits can be earned fairly, I’m finding myself more open to the idea of even things that used to bother me, but that being said, I’m still against Cash Shop upgrades that would boost productivity by completely removing crafting times and such, but then, I also recently learned those things are already in the game in the form of actual machines, so…

Yeah. I’d prefer plots were separate from the Cash Shop, and that there’s no pay to win items/weapons. I’d really rather it all be cosmetic.

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