again, i will stay this, specifically for you this time. I am not against the company making money. I am against inevitable fall to predatory practices on customers to maintain development.
I merely gave my skepticism based on personal experience. So oh boy, replies like these…
I’m getting a bit tried of these kinds of shallow responses telling me my opinion is wrong, misguided, ignorant, or that i don’t understand how these things work, and have someone break it down to me as though I have never played an MMO before. p.s. this game is not an mmo, I don’t think i’ve ever seen more than 20 people online on a planet at once. (hopefully this is changed at launch)
I am aware a game needs money to survive, I am aware of their dreams and goals, but I am also aware of reality and that there is a possibility that a lot of these features never come to light. I am also skeptical that they can resist the temptation to implement tools, loot boxes with various items, xp boosts, gathering speed boosts, etc.
Sure these ARE all convenience items. But, this creates for a scenario where those with money will spend money giving raw advantage whether that is in the form of items, or time. Not to mention some people have very addictive personalities and this is a game that i would consider geared more towards kids than adults. Gambling loot boxes have no place in games, they are intentionally garbage and I have watched people waste 100$ of dollars for something that should have just been for sale in the cash shop for 25$.
Plus, if there is a large enough % of people who do not need to buy things to be successful, this hurts their profits, thus hurting development. In turn companies start cutting corners, skimping on some of the developments QA first, then cutting costs elsewhere. They will further insentivise the purchases from the cash shop to meet the monetary demands of the game. I know this, I have seen this numerous times.
I am also going to college for game design, and programming. I am taking psychology classes and economics classes and we have talked about these types of practices in games and the different business models and how they operate.
Companies need to make money, no one is against that, no one ever said they shouldn’t make money and I am not saying they are unreasonable right now. I am saying that i am skeptical they will stay on the straight path. There is so much temptation to diverge, especially when you have publishers breathing down your neck.
I am 100% ok with their gleam club, I fully intend to support through this route, assuming i enjoy the game after launch. However, I do find the gleam club very lacking in persuasion to support this way. This merely gives me some emojis, colored chat, extra tints to my character, and auto fueling your base. This doesn’t give extra character slots, it does not give discounts in the online shop even. This is just purely giving you some color and allowing you to forget to log in for a prolonged period of time.
Typically games with this model offer a leg up on non subscribers with a discount in the store, or some extremely minor permanent buff to ex or speed. Which yes, is a convenience paid for item, but it is the closest thing to a sub in a free to play model you will probably see. Because even free to play games see the stability in a semi reliable paycheck.
Paying a box price, then a modest sub will always be the best route. This game will not escape loot box lottery, if it does I will eat my words but I bet within a year of launch we see loot boxes.