I don’t disagree with your suggestions @Blackmage2015, Although I think having to name all of the gear you make would become a chore. I do like the option but I think adding that after the forging process would be fine (so default no name). I start up like 5 different forges at once, and I don’t want to be spammed when I log on the next day with it asking me to name everything is all I’m saying there.
I just want an option to discard all rng from the boon category selection. Even with 99% there’s still a chance to leave the player very disappointed, even when they spent resources trying to ensure the correct category they got another one. With the current system I’ve rolled another category with 8(eight) gums active… It’s not fun, at all.
Yeah it really encourages me to forge when quite often the boon bar can be 3/4 full and it misses but the defect bar is less than 1/4 full and it lands on it
All the time lol there is no reason to even have the rng centraforge much better ways of crafting forged gear have been developed that dnt include a way that drives people nuts.
The proposal doesn’t make everyone able to use the forge, just make the RNG more bearable. The current boon selection system is way too harsh, even with 8 gums it can throw you a random one, that doesn’t feel fun, at all.
It just gets old fast if you hit a bad rng streak, I’ve wasted an hour just rolling boons on a single forge with 4 gums. Waiting for the animations to finish (even with the .ini tweaks it takes too long when you’re repeating the same thing hundreds of times) and clicking the same ingredients over and over… Maybe if there was a queue you could put them in? Or remove the animations? At least don’t block UI interaction when they’re on and show the result faster, the animations should be an extra, not a hinderance. Or “quick sets” that would contain a mini-queue and you could hit that up with a single click.
I cancel out to get rid of animations. Yeah I get what your saying and I often quit forging for a bit after nasty rng streaks. Frustrates me too but I’m just afraid of making the game too easy
I’d rather vote to make it skill based, rng is just rng, nothing you can do about it (other than the devs making it more or less forgiving). One surprisingly good skill based crafting system I’ve come across was in a DS game called Fantasy Life. Three stations, you move between each one with a different minigame, rhythm and speed. Just throwing ideas out there.
A small fix I’d like to see is removing Effect Adjacent from possible Fist boons. Magnetic is already not great imo, but at least it does something.
A probably more complicated fix, but making Effect Adjacent work on spanners would be great. Until then it would be best to remove it from possible boons as well.
I think an option or button to skip or speed up animations would be great, canceling out and back in isn’t very intuitive, having to mess with game files even less so.
And even if not, at least stop doing the slider animation for quirk points when there are already 3 fully leveled quirks and nothing happens anyway. Probably applies to all sliders as well.