So I spent several hours testing a few plotting scenarios on test today based on a comment made by @lucadeltodecso yesterday which revealed that the compactness algorithm is actually considering more than just the shape/density of a given beacon or settlement.
There are incentives here to either split your beacon, or to merge with other characters’ beacons, in order to relax the compactness threshold. I was only able to test one scenario with another player, and I was able to reproduce (or nearly) that same result with two of my own alts.
What this means is that if your character owns, for instance, a road, connecting it to another character’s beacon enables further expansion of the road than simply adding plots to the beacon for an equivalent increase in density.
I’m not the most adept at getting around so testing these few scenarios took me a couple of hours. I’d be willing to work with someone else, and I encourage others to get out and test these and similar scenarios.
Here are some scenarios I tested:
First, the specific scenario mentioned. It’s been reported by several people that the longest you can plot a 4 wide beacon is 45 plots. Luca mentioned yesterday that 2 players with adjacent 2-wide beacons could extend further than the 45 plots under the current iteration of the compactness algorithm.
This indicates that the compactness check is not only analyzing the shape of the beacon, but the composition, and this is a significant revelation.
Aenea and I met on Kraterradall and began plotting. I had some issues (i got trapped in a mountain and fell in a pit) but we got the area plotted, in a combined shape of 4 plots wide by 99 plots long according to her calculation. My beacon had some extra vertical plots in it but it was not wider than 2 plots at any point. This confirms the assertion that the algorithm is different when multiple players are involved, and Aenea left for the day.
Something funny happened
I wanted to go to Dand, but I had only plotted 2 wide solo, so I moved over a plot and plotted a disconnected, solo 4-wide beacon to confirm the 45 plot length limit. To my surprise I was able to extend this to 84 plots long, on a single character. More on this later.
I returned to Dand and immediately confirmed that as a solo player, i could only plot an isolated 4 plot wide beacon to a length of 45 plots. I then created an alt on the test server, and got him to my other character’s location.
Plotting 4 wide on 2 alts
My two alts together were able to cleanly plot a 4 plot wide beacon to 98 plots length.
Plotting Sequence
- alt2 plotted 2x25
- alt1 plotted adjoining 2x42
- alt2 extended to 2x63
- alt1 extended to 2x74
- alt2 extended to 2x82
- alt1 extended to 2x88
- alt2 extended to 2x92
- alt1 extended to 2x94
- alt2 extended to 2x96
- alt1 extended to 2x97
- alt2 extended to 2x98
- alt1 extended to 2x98
- I was unable to extend further
Plotting 2 wide on 2 alts
The 4-wide test was a success, and I wanted to see if it scaled to a set of smaller beacons, so I started plotting a 2 plot wide beacon, hoping to achieve a length greater than 25 plots. This failed, 25 plots was the limit for a 2 plot wide beacon whether plotted on one or two characters.
Plotting Sequence
- alt1 plotted to 1x15
- alt2 plotted to 1x22
- alt1 extended to 1x24
- alt2 extended to 1x25
- alt1 extended to 1x25
- I was unable to extend further
Needs further testing. I didn’t try intermediate variations to determine if this configuration was too small to reflect a curve or if there is a hard threshold.
Plotting 4 wide on 1 character, near to a multi-character beacon
After I had done my 4 plot wide and two plot wide multicharacter test, I went to the other side of my long 2 character long beacon, and began plotting another 4 plot wide beacon. This beacon is within the range of the other large beacon’s buffer zone, but not actually attached at any point, it just runs parallel.
Once again I was able to plot a 4 plot wide, 84 plot long beacon with one character. I still have further questions about this.
Details
- The beacon on Kraterradall didn’t have an actual buffer zone with near zero prestige.
- The platforms used to air-plot the dand beacon gave enough prestige for a disabled buffer zone to exist.
- In both cases, the character plotting the 84 plot long beacon was plotting near his own side of the multicharacter beacon.
needs further testing
- Would plotting on the side of the multicharacter beacon, near to the other player’s buffer zone, provide the same result?
- Would plotting one plot further away, so buffer range intermingles but neither beacon is inside the other’s buffer provide the same result?
The system may be considering 2 beacons or settlements which do not adjoin but mingle at the buffer zone as singular settlements for the purposes of the compactness analysis.
Adding features/density to a 2 plot wide beacon
I then plotted a 2 plot wide beacon, 25 plots allowed as expected. I removed 2 plots from the end, went near the center, and created a 5x5 ‘bulge’ on one side of the road. Returning to the end of the road I was able to extend the length of the beacon by one additional plot length.
Procedure
** 2 wide road with 5x5 bulge**
- plotted 2x25
- removed 2 plots
- added 5x5 near center
- extended road to 2x26
This is a small increase in compactness but adding width at the middle did provide an increase to available length.
Attaching another beacon to a 2 plot wide beacon
This test created an identical settlement shape to the previous test, using two beacons instead of one. Both beacons were owned by the same character. I created the 5x5 area, then plotted a 2 plot wide road along one side.
This procedure allowed me to extend the 2 plot wide road to 30 plots long, using an identical settlement shape to the previous test. This is a significantly larger increase than that provided by modifying the single beacon to this shape.
Annexing another beacon with a 2 plot wide beacon
In this test rather than using two beacons owned by the same character I created the beacons with 2 separate characters.
The results were the same as the previous test, allowing the creation of a 2x30 plot road beacon. Attaching to another character’s beacon appeared to provide the same bonus as splitting the single-character beacons.
Some Conclusions:
Considering the time I spent I wasn’t able to test that many configurations. The results indicate some additional questions. However:
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Along with considering the shape of a beacon/area being analyzed, the system is considering whether the given shape is composed of a single beacon or multiple beacons.
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Split/Multiple beacons comprising the same shape and density as a single beacon are not subject to the same compactness requirements as the single beacon.
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Both adjacent and non-adjacent beacons can affect the compactness score of a beacon.
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None of the scenarios tested indicated a difference between using different alts or different accounts.