Constant Connection time outs on Ropagitta

Correct.

It’s basically a tech-security arms race. As the clients ultimately need to learn about the state of the worlds and universe it can never be perfectly secure.

There are more aggressive counter measure that can be implemented.

Then we should attempt to determine why not. Because from a server perspective there is nothing special about them.

  1. As you’re on PC, could you share screenshots of your Latency Graph when you’re on a normal US East world? And when you’re on the US East Exoworld?

  2. Likewise the Latency Histogram on a normal US East world versus an Exoworld?

  3. What do you have your Chunk Download Limit set to? Please try setting this to “Min”. It will make the worlds load more slowly but will make sure we’re not saturating your connection.

Are you running the shop scanner client? Make sure you aren’t

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YESSS

Compared to what we have I don’t think anyone would mind if shopstand and basket data was on a cache or mirror DB refreshing every XX minutes.

The same for prestige/settlement data and even resource information (just what’s available in the ‘worlds’ tab).

Location services might be slightly more time sensitive but it would be nice if a player could select a setting allowing this to be revealed or not revealed publicly.

I’m not sure what other data people are using (besides block locations) but I would love to see this sort of thing develop.

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First of all. I don’t have any latency histogram to show you since I can’t get on a exo world at all.

I honestly don’t really know what you’re asking for here James. Here’s a screenshot of what I think you’re asking for. https://gyazo.com/b2f27b3acaf9f22646f6f598e9f9dec3

The latency isn’t much different when I am running the Shop Scanner mod either.

EDIT: I’ll be honest too… by the time this is troubleshot, I most likely won’t have the time to even get on those worlds to begin with. Even if I am able to get on them they are already picked clean of the stuff I want. So what’s the point of going to them then?

You still can get resource son them, might be Rift a bit harder to get right now. And like Fallon said are you playing boundless using the shop scanner, because Exoworlds servers aren’t set in it ?

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That makes absolutely no sense. Last wave of exo worlds I ran the shop scanner while running around on them getting blink. So I extremely doubt that’s the cause of it.

That’s great - can you please expand the Latency Histogram and the Chunk Data sections.

Also confirm the Chunk Download Limit.

James I don’t know where the chuck download limit is… but here’s a couple more screenshots.
https://gyazo.com/8778fee2b51e3023dfda98b5d68787c3
https://gyazo.com/8719f8ba92baf3407af11de46bad1e26

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The exoplanets aren’t added to the list of hosts in the host file edit process, so I actually doubt you ran the client properly and still accessed an exo last round. Can you verify if you are or are not running the scanner client?

I am not running it right now. All the screenshots I’ve provided to James in this thread are with the scammer disabled and closed out completely. I did that the moment you mentioned not running it.

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@james @Fallon So I tried for the first time after disabling that shop scanner thing that Simyod and someone else made. Turns out I can now get to Ropagitta…

Since it was updated recently, I think it was conflicting with connecting to exo worlds. I don’t really understand that since I am not a programmer. At least now I can get to them and at least attempt to get a little bit of exo resources.

It’s actually published that this will cause you to be unable to connect to the exoplanets.

I don’t remember seeing that anywhere.

I was going to edit this in but since you responded already:

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I do want to thank everyone for the help. Means a lot.

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We don’t have any plans to move off AWS.

Epic uses AWS for Fortnite:

There can be client-server routing issues. But I don’t think these are within AWS’s infrastructure. The reason it stands out more with Boundless is that you’re genuinely connecting to geo-graphically remote servers. The majority of online games will always connect you to local servers to minimise the potential for Internet weather. But with Boundless we connect you to servers all over the world, which is required to have a single sandbox that everyone plays in together.

I also think there is a certain amount of false-positive-validation going on here. One player posts that they’re having connection issues, another person says “me too”, and the conclusion is that everyone is having issues, hence it must be the servers. But this is rarely so. When the servers have issues, we report it and we fix the issues.

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I don’t think it’s a large problem that goes on, it just seems to be a certain subset of population that routinely has connection errors. I don’t see it as positive validation, just a group looking for answers as the problem is intermittent but I can see how it could appear as false positives. I don’t have the issues on the PC that I have on the PS4 though those issues are no where as common as they used to be with the progress the team has made on that end. No way to test latency on the PS4 either that I know of?

Didn’t know about the fortnite setup, thanks for pointing that out. I played it back when it was a tower defense game way back, not this battle royals thing.

Thanks for responding. I just know the PS4 suffers a lot more connection problems, at least on my end than the PC does and I even have the PS4 hard wired now and a second one on WiFi. The issues are the same regardless of connection.

The more we post about the PS4 issues the more you guys seem to be able to fix certain problems. I’m not the best at getting specifics on the PS4. I just know when there’s a problem, so I’m going to ask questions if it looks like a pattern and then you guys can ignore saying Jesus that dude’s craZy or respond with hey there might be something to this. End of the day all I’m trying to do is share information, it’s up to y’all to determine if it’s relevant to a problem.

Sorry about this guys :frowning: I have a plan to get the scanner to support exo worlds, should be in later this week.

Also, the solution for laggy connections is below (in my opinion). I think there are many ways AWS can be used. I wonder if fortnite’s usage patters are similar to boundless.

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