This is probably the most game ruining aspect of my experience in boundless so far. Its incredibly easy to die, from creatures or exploration.
The loss of weapon / tool durability is on death is a terrible mechanic/experience for me.
It only takes a few deaths to happen, ive been using my iron grapple for less than an hr in game and its already at its last incarnation. same with the iron hammer that was barely used before i went exploring, and ive broken all of what… five or six blocks this session and its almost a gonner.
I advise against this mechanic. When people die in real life their cars dont magically break down or computers stop working. Its really unfair to the players, especially new ones. It really makes me not want to play at all, dying is inevitable and theres a lot that goes in to making a batch of iron hammers. Why explore when i know its going to be detrimental to my overall experience.
There has to be a better more creative possibility out there than this.
Id almost rather take a % hit to current xp gains on current levels on death than lose tool lifespan.