I’m full of good ideas of what the end game COULD be, take your pick and eat your heart out, there’s tons of good options, we just need SOMETHING!
Building is fun, but I’m a function > form guy. Am I wrong? No. You might be a form > function guy, are you wrong? No. We’re equally right to build how we wish. I was Viceroy of Seginiakai from like day 5 of this game and though technically one of my guildmates owns it now, I could have it again in a heartbeat. Did I mention I’m also level 130 something despite not playing for two months?
All this to say: My building desires are satisfied. That’s not an end game goal for me to reach anymore. Again, am I wrong? No. Can you build forever and never need another motivation? Sure, if that’s your thing. It just isn’t mine.
Since I’m 100% certain someone is going to ask WHAT suggestions I’ve made in the past instead of looking them up, I’ll list a few:
- Dungeons - Ideally, these should be in the form of a temporary portal that gets opened to a small world with some pregenerated structures (seriously, you have an insanely talented playerbase, give us a competition to make some dungeon structures for you @james !!) that has lots of monsters and maybe even some puzzles or hidden areas, and the goal is to defeat an oversized, beefy as heck monster that will drop some special dungeon only crafting material for some new decorative block that looks really dang cool, or is used in high end forging, weaponcrafting, etc
- Titans - This is a boundless dev idea that we’re all looking forward to, if we had it, it would be excellent. It doesn’t count as my idea, obviously, but its an end game option. I don’t need credit for anything, I just want something else to do, and this would be great.
- Some form of player based progression system that is based on our actions instead of arbitrary skill points. Example: Monster based power ups. Perhaps you can tie this into the feats system somewhat, where you gain some kind of benefit from having killed a ton of a type of monster, essentially mastering their combat style… perhaps enough wildstock killed gives knockback resistance, spitters give a chance to shoot extra projectiles from your slingbow, hoppers give bonus bomb radius, roadrunners give a run speed boost, etc etc. This can get way deeper by giving us some kind of progression based on the game’s elements too. Perhaps killing enough Blast creatures naturally makes me more resistant to blast but weak to toxic, or something along those lines. This can be taken in totally different directions, but this is one example that would do
- Meteorite bosses - think of this as ‘dungeon lite’ in that you can just tack on something to the existing system to add some flavor that might encourage more players to hunt exotic monsters. The idea is you add in a final, uber monster, bigger and nastier than the monsters before (this would spawn in the final wave of a meteorite encounter, probably only on higher tier worlds?) - the reason this could make it interesting: Give the boss some very special, rare loot! Maybe even some random rolled gear type stuff, a la action rpg’s like diablo… which leads to the next suggestion…
- “Rare” gear - This is specially modded gear (slingbows, bombs, grapples, tools, etc) - that have exclusive mods that are prebuilt and ONLY obtainable via these boss monsters. Perhaps a slingbow that penetrates more elemental resistance than normal, a bomb with no block damage (I’ve only suggested this one 500000 times so far, so forgive the repetition), a tool that has a ‘multi tool’ mod that makes it effective against an extra type (think a hammer that also works like an axe, etc). These tools could then be Centraforged to be really, really cool, and their rarity would make them something to chase after and barter for
- Armor - Dude, where’s my pants? Make “rare” armor too, fitting in with the above suggestion. These don’t HAVE to come from a boss monster, you can make it craftable from some really rare material, whatever, but something HARD to get but really worthwhile
I could probably come up with more ideas… Airships with costly fuel consumption, artifacts of immense power that change a planet’s atmosphere color that only a Viceroy can control, did I mention that I’m still not wearing pants? Pants. Cmon, seriously. Unlockable alternate races for my characters, unlockable special tool/weapon skins to look bamf.
You get my point, I think. We need something to CHASE!
Give me a way to compress 500 refined diamonds into an infinity diamond that crafts a next-level stupid strong weapon so I can feel amazingly OP…
PvP? Idk - this is a bonus, take it how you will.
I hope the devs do at some point respond, at least tell us you hear the need for this and you’re looking into it? I’d love to offer ideas, I’d even organize the players to create a dungeon for you, with rewards from my own collection (goodness knows I need some reason to give away money and loot…)
I hope this is received the right way - I’m not whining, I’m just looking to keep playing, and all I want is a reason