Footfall status after Release 211

That may be my misunderstanding. I thought we were talking about the bug where footfall disappeared altogether. Which is why we were talking about the test server at all.

If we were actually talking about a balance issue where footfall has been purposely reduced, then obviously all of comments were irrelevant.

No other MMO you have played has been so transparent about it. All games are tested by players, because no amount of testing can simulate what will happen when the game is in the hands of the actual fans, or in this case, haters.

I honestly don’t understand how the game still has so many players, considering half the player base seems to complain about every facet of the game the entire time.

This is irrelevant, not what my point was at all.

Games will always have bugs and need updates.

My point was that you were, at the very least, implying that the current issues were somehow the players fault.

BTW, this is by no means me having a go at the devs, just at the implications of the post above.

We are talking about the fact, if the small playerbase actually plays the game daily and visits places. Itll end up cutting off all footfall. You seem like one of the people that will back the devs no matter the fault. I know this isnt a HUGE AAA game. but you cant down someone for not wantint to spend time on a build on a test server.

The current state of the game will end coin in game. Nothing else needs to be said. Do math.

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I cannot see a single person in this thread or any of the other related threads that could be classed as a ‘hater’. Personally speaking, I absolutely love this game and want to see it succeed. But I can foresee major problems if this issue isn’t addressed properly and that honestly makes me fear for the game’s future.

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Nope, I was not:

Please tell me you think this is the final version of this game?

I am going to have to drop out of this thread, as I don’t feel this discussion is going to get anywhere.
This game is being tested by players, and that is not going to change anytime soon.
Some people seem to have a huge problem with that, will not participate or accept that fact, and will instead complain loudly about the outcomes.

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We’re not ignoring this issue. It’s still flagged as a known issue and under investigation:

Reporting what you’re getting in comparison to what you used to get is helpful - so please do this. Try to be precise rather than general.

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I would like to know what is counted as ‘a visit’.

Say I have 2 beacons, beacon 1 is surrounding beacon 2 completely, a player steps unto beacon 1’s plots, it’s counted as a visit for beacon 1. Then steps on beacon 2’s plots, it’s counted as a visit for beacon 2.

That makes total sense, so far.

But what if the player walk straight ahead and then, again, steps on plots of beacon 1.

Is that ANOTHER visit? or is it still counted as the same visit?

I know that even if it is counted as another visit that it would not give any footfall since this player won’t give any more footfall until 24 hours have passed.

But.

IF it IS counted as another visit AND this visit count is used to determine the drop-off for other player visits then that is where the problem might be…

its number of players who visited, not number of visits that occured.

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And in this case that player is not counted twice? So it keeps a list of players who visited per beacon?

each settlement has a map of (mayor, character) to visit time of when that character last visited a beacon owned by the mayor in that settlement (excluding beacons with <10K prestige after last update).

so yes, not counted twice.

Is the visit time being updated in this scenario? Ok, granted, that will save a few minutes, but still.

And am assuming that the code assumes ‘mayor’ is beacon owner?

yes mayor = beacon owner here. and yes, visit time will be updated when character second time walks into a beacon (with >10K prestige) of that owner in that settlement.

Hmm, ok, still, wish I still received the same as before, not way less as is now the case…

Sorry to jump in here, and forgive me if I misunderstand.

If the visit timer updates everytime a citizen entered a Beacon, even inside 24 hours, surely that is where their may be an issue, eg:

If a citizen visits a Beacon every 23 hours, then you would never receive coin from that citizen after the initial visit?

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Yes, that is how it has always worked (only it used to be 1 month, not 24hr)

If thats the case, you are punishing the players actually being boundless by opening shops and mall, etc. and rewarding the lazy ones with the small square shops :expressionless: makes no sense at all.

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My understanding of the previous system was that the timer reset after 24 days from the initial visit?

Ie, visits on 1st feb, revisit as many times as they like until 24th with no coin, but after the 24th receive coin from visit, then repeat?

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Nope. the timer has always reset on each visit. The only reason people got any real footfall coin “at all” before was because none of the timers were persisted, so each server reset after a crash/update cleared all the visit times again.

Ok, fair enough, BUT how was it possible that in the old system I received about 10k on one beacon each day. After all, those had to be unique visitors who had not visited in the past 24 days, right?

Then how come I receive way less now?

ok, fine, the drop-off, but is the drop-off so, so big that it’s causing me to receive so much less in 24 hours?

I can’t believe that is correct…

Hence why I am starting to feel to quit with my market, makes no sense at all anymore. Sure it wasn’t about the footfall but it helped to keep me going…
Now…

Meh