I wonder, if on some part, the reduced footfall may also be attributed to players currently spending more time at their bases - setting up guild controls, aligning beacons, making helix machines, building new places to store all this stuff etc.
i wonder if it would be worth visualising the visitor data (since last coin collection) to beacon owners, so they can see exactly where footfall has been generated? Something like :-
I think the issue is that pre this patch we were receiving footfall for each visiter on a much shorter refresh scale. I know I would get coin from players in my settlement every day that they visited. And I would get 60c of footfall. Some times on multiple beacons that I own (which isnât supposed to be how it worked at the time, but I figured it was just all broken.)
Now with the update we are seeing a more consistent version of the footfall mechanic, and itâs giving some players much less footfall than they were getting from it pre patch. I know Iâm getting 300-400c per day when I used to average 1600-1800 per day in footfall since patch. This is currently including the 2 broken days, will give a clearer comparison as more days pass.
I run a fairly busy shop and make good coin as it is, but devs may want to look into a decay timer in footfall instead of a refresh timer. Something like 4-5 hours since the personâs last visit they can generate coin but it starts at 2c per hour above the 4-5 and caps at max footfall amount. (obviously these are not balanced numbers just simple to get idea across)
As it is, I will stop getting footfall from most of my normal customers since they check my shop and buy/sell much more often than every 24 hours. I donât rely on the footfall but the new system has made my shop an incredible coin sink. I lose alot in taxes from the economy but barely generate a fraction of that back in footfall. Iâm guessing itâs supposed to work this way, but it is frustrating to see that feat with well over 100k coin burned to the taxes in the sky
Good to see that itâs being looked at. From what I was seeing last night testing with a friend, footfall is currently just shy of 50% on average for a player that has already visited but varies wildly from beacon to beacon, plus or minus 10%. We didnât track it meticulously but noticed that after a few chars ran through plots we didnât get full credit.
Can test further tonight, but if you guys already found it weâre probably good to go.
Just donât let it go another month this time lol. We lost a lot of players to that. Sure, the argument was, âBut it has been 24 days timer since launch,â but you guys were basing balance on the assumption that 24 days had somehow become the expectation simply because it had in theory been the reality⌠even though 24 days didnât become a reality until we were a month in.
I havent checked this beacon since yesterday around 7-8pm cst. I usually get around 2k coins a night on the low side. My beacon currently has 216c in it. so a roughly 25% of what i used to get.
So a whole weekend of pretty much no footfall. This is an issue that should be hotfixed before the weekend. Shouldnt be this many bugs on a realeased product.
Thanks @james and @lucadeltodecso. The bug is buggy but I can be patient for a few more days⌠Iâm just glad to know you guys see there is an issue and are working on it. Iâd rather you keep it stable than release it before itâs right.
For a non-trivial fix theyâre doing the best they can. Hopefully weâll see the finished product tilt more into âbuffâ territory than ânerf.â