I forage and hunt roadrunners when i have time. For this I need range.
On group hunts I tend to act like a tank even though I’m not. Multi-shot is frustrating (to me) at any range but when you’re in a large group at a meteor hunt you can just get right down by the portal and splash out a ton of damage with it. Putting range on a multi-shot is a HUGE waste it needs extra damage.
I’m not sure (I don’t forge) but I think it’s probably like AoE anyways and you need to recoup some damage loss on a multi-shot.
Next prefer crit chance to crit damage IMO on both types. I’d rather have a high chance of doubling the ‘normal’ damage than some occasional extra damage.
Third boon is whatever’s handy (or would have been crit chance on a multi-shot) and as I mentioned, I can’t really discuss pricing in this area.
Fists IMO range, damage, crit chance. Though sometime I’ll try range, damage, and autoloot. I’d like to minimize changing gear at crowded hunts, especially if there are any quirksparkles to deal with.