It is interesting to see the forum (different users obviously) teeter between, there aren’t enough players we need more vs too many people
We have all grown accustomed to the way the game feels right now with low population. I can’t imagine +10,000 players to this game, it would be madness…(in an amazing way, give those $$ to the devs!)
By limiting the planets they accomplish a few things:
- Allow Oort stone to continue to be farmed by hunts without interruption
- Lean in to the ‘race’ mechanic by having a lot of people competing on limited worlds
- By focusing on ‘lush’ worlds is removes gleambow from worlds like Till with Lava so the race mechanic doesn’t need to specially adjusted for difficult worlds
I think this is a smart move. It addresses a number of concerns.
While it is normal for forums to worry pre release, the reality is we don’t know how it will turn out. The event is already queued up. We can give feedback after we experience it.
They do listen.
As an example, many in the community gave feedback on the Halloween event, I was one of them:
They have changed the way the events play out. With this past event offering more ways to gather the (now orbs).
The same is about the gleambow event. They listened and this event we are getting has been modified to address some concerns/feedback.
They don’t take orders from us, so they aren’t going to ‘do it our way’, but they certainly take the feedback into the design decisions. I think that has resulted in improvements year over year for these events!
They are also designing these events to function as the population (and number of worlds) grow. In a future that might have 20+ lush worlds…the event will feel different. They need to design for that type of growth…not just where we are today.
I am looking forward to Gleambow, like the changes and eager to test them out.
If there is a way to improve it, ready to offer feedback!
Just my 2c of course.