This is making me so sad.
I have to be honest I feel the event exhaustion. The oortmas event is not something I enjoy (I’ve realized the reticle is a big part of this) and gleambow coming literally on top of it was a bit much.
However there’s also a bit of social fatigue and while I was initially excited for the event, the reminders of how it has changed in the interim really discouraged me TBH. @glr nothing personal here others have made the same sort of comment during and, not surprisingly even before the event began.
That it should be “more fair” in some way or how the structure of the event is “penalizing”. It was supposed to be a competitive event and emergent group dynamics have made this into an odd conflicting situation.
However it still offers a compromise of choices and honestly trying to make everything awesome for everybody in all possible ways has been a huge problem in the course of growing this game. There’s a compromise on the table here and having to make a choice between maximizing short term advantage (blocks gathered) vs long term advantage (sacs gathered) seems pretty fair to me.
You give up the blocks from the meteor if you want to maximize your ability to craft even-related items, or summon a much larger number of blocks at your leisure later. This seems like a “fair” compromise to me 
The number of sovereigns set up for this relieved a lot of the pressures that existed on earlier iterations of the event. Perhaps when they’re developing monumental can consider splitting these two aspects of the event. Because to be honest the existence of the sacs (i.e. augments specifically) really removed nearly all of the incentives inherent in the original event format.
I mean, considering the number of blocks brought into the game by the group hunting dynamic over time, why even stress a few blocks during the event?
Sorry for coming off as contradictory or a grouch, or whatever people want to call it. In a certain sense, I’m agreeing with you guys but, just from a different angle. I mentioned earlier that perhaps they should just have an event where gleamtrunks spawn all over the game and remove the race aspect completely.
While we still have some “gleambow-only” colors in game they’re no longer “event only” and there’s no way to gauge how many will come into the game, or on what timeline. This means, to me, that the event as originally presented is broken both in terms of the nature of the event itself, and the follow on economic effect.
I’d like to see an actual racing event. But clearly the blocks aren’t worth the race with the augments on the table, for most players. I definitely hope for some evolution in this area.