So true.
That video is crazy, thatâa a giant gleam ball. The one I use is almost exactly the radius of a regen bomb. Thanks for adding some efficiency suggestions.
I grabbed diamond because itâs common and i knew right where to go to get a fairly inexpensive one that would serve for this. By the end it should be clear that the coins are there to support using even the most expensive tools, without needing to panic over how much it costs to do it.
The reason that I go on about stuff like this is twofold. I want to address two common misconceptions:
- I canât afford (forged items) (exo trips) (nice blocks) (whatever âŚ)
and
- The chrysominter is (useless) (decoration) (status symbol) (whatever âŚ)
That might be OK. At the moment there is already a bit of inflation, but itâs also resulting in a good amount of income inequality and there seems to be more comments about ârich or poorâ than are necessary in a game like this.
There are plenty of ways to make money in game. A miner can bring in returns like this, in similar time. Hunting is plenty lucrative for a lot of players,and it brings in much needed items to the economy. People appreciate it. Gathering has the best ROI of any profession still, even though itâs a little slower.
Very few people that are already comfortable with their gameplay are going to stop everything and start farming gleam full time. It is boring, and Iâve also skimmed over the time gating, focusing on what I referred to as âtime on taskâ. The single session above requires:
- 575+ uncoiled machine-hours for refining
Or
- 860+ uncoiled machine-hours making doors
The spark requirements to make the doors are not negligible. Theyâre obviously compensated in ROI and I published some numbers above showing how much they can be cut by epic skills, guild buff, and all - but this batch would still cost me nearly 2 million spark.
So this is a way to make fair money, in short sessions, over time. Itâs not like an instant flood of coin. The players that arenât already flush with time or interest to gather spark are more likely to be refining the gleam and minting it than crafting it all into doors.
Also this is a grind and people who already donât like to grind, well, donât like to grind. Most of them wonât be doing this kind of thing any more than they need to fund specific activities.
Also after watching that video, some people might end up doing this for cubits over coin. Itâs still profitable, but nothing like the numbers posted above using persist.
I first posted about this in June. @FireAngelDth added then about refining into doors, which I wasnât aware of. Someone else mentioned making them into poles or another item, which required some essence but also added to the returns. @almund and I had some discussion about gleam farms (I think in the same thread) at the time as well, he was already leveling this way. The video he linked above was posted in July.
So gleam farming isnât a new technique, and it isnât exactly a secret. But itâs one of those things that just hasnât been pulled together into a single source of clear information and presented end-to-end.
This post will hopefully result in more players finding the coin they need to enjoy the game. Itâs not imbalanced, itâs just a different balance, as it depends on your solo effort and investment rather than the whims of âthe economyâ and requires time waiting rather than time spent actively scouring for buyers or managing a shop.