Here’s some visual development on the new GUI system (don’t read too much into the content just yet, I always fill it with nonsense). The item icons are actually some of our awesome new item meshes.
This adopts the new data layout that I’ve previously shared, and learnings from scaling prototype mentioned in the weekly devlog update mixed with the current GUI style.
When we get the new interface ingame? i hope soon.
and ist it possible to make an option to set the slot bar from 0-9(forget the correct name, in other games mostly named skillbar) permanent visible and an option to set the slot bar in 1 row instead 2 rows ? i think it looks much more better as in 2 rows, i tried in diffrent games 2 rows and every time i think 1 row looks better. i like it more if all is near the window edge, so i have more free place in the center of my screen. at the beginning we had still all in row and permanently visible, can we have this back ? maybe as option, than can every one decide for his own what he likes more.
Japp, +1 for this … If I could only chose one of the both possibilities, I would take a 1-row-Inventory (which would stay on screen), so please give us the options (later, when most work is done )
I certainly hope it’s not called coin. Such a generic name isn’t even worth considering for Boundless in my opinion.
Link(s) has a really nice sound and represents it’s function perfectly so I’d vote for that over coins anytime^^
(And we can jokingly call them Zeldas too. Nothing can beat that^^)
Coin may not be the best sounding name is terms of coolness, but I think it’s the most universally known name and makes it immediately identifiable about what it is and the purpose it has. It allows anyone to pick up the game and instantly know what it is.