Alpha? I know of Ultima/Aqua & PS. Skyway closed. I don’t know Alpha
Alpha=Aqua.
Same same
Well even thou I do not go thru their network as often, It feels less logical to me, They still seem to be running from what I have seen.
While I think this was the intent, it only works if your build is visited. I can build something that has 2 million prestige. But unless it has shops or portals or is adjacent to portals, I get no footfall. So is footfall rewarding builders or shopkeepers, portal network owners and people lucky enough to build close to those?
edit: corrected a typo
I see them managing requests from players/shop owners to open, re-open, rename and so on the non-planetary portals. Seems like a lot of admin to me.
Haven’t read all this thread , but wondering if this could be solved with a sentral sales place ,like the terminals in nms , this would make a base line for shop prices( I usually have no idea what to charge for my products because there is such a big gap) to compete with and it can be able to regulate the economy by regulating prices from the devs.
That being said it gives me strong hope for the future of the game that this is taken seriously, but sorry to say that the timeframe has probably lost us a lot of players already so I think time is of the essence here.
I absolutely love this game and has logged around 400 hours since steam release, so I’m not going anywhere. But a lot of people are.
Yeah, even with coin in its current state an auction terminal per planet could have slowed the bleeding but nobody wants that for some reason. I understand that building shops is part of the game, and you want people to visit but it’s a terrible way to move goods.
It’d be like in real life going out to buy bread and eggs… the first shop has no eggs or bread, you drive 10 minutes and the 2nd shop has eggs for $50.25 and bread for $70.00 each - they’ll also buy eggs from you for $0.05 each. The next store is completely empty, and buys eggs for $1.00 each, currently buying 0. You spend another 30 minutes driving from shop to shop, searching at least for bread somewhere in the $5-$10 range, keep finding it for sale in the $40-$100 range if you find it at all. You then decide that as a strong independent oort you’ll go make your own bread and find your own eggs.
Boundless “shops” do not suck; Boundless “shopping” is garbage. It left much to be desired back when it did work.
There are huge issues with central auctions. Let’s say that I use my huge amounts of coin to remove all copper from the AH and repost it ten times the amount - I now have control of a crucial part of the economy. I’ve done this in WoW, and a central AH allows that sort of control, so it’s a far from perfect solution. Even if we went with planetary based auction houses, there would still be domination by individuals - where with the current system, makes it harder to go around and pull all those resources out of the marketplace.
@Krollbar - there are other options! - There is a trading tag on the forums to locate or sell resources, and the discord has a lively trade channel - there you can find people with what you are selling or need. Though this doesn’t detract from the footfall issues for ‘non-shops’, as there needs to be a dynamic calculation for the new system… maybe those in poverty (asset calculation) get a boost? So that those that have less, get more (if active - logging in)
Yeah there is discord and forums but when I’m playing the game my preference is to not leave the game to accomplish things. If somebody bought all my copper and re-posted it at 10x I would just go mine more copper because they still bought it.
Finally someone who is looking at the whole picture. Footfall in my opinion, and I’m not against it, rewards only those who have a place where players go. When I go to a shopping area to shop the only one who gains from the football is the businesses. I don’t get anything to reward me from running all over the place to find the items I need, or when I find them I can’t afford them because the price is so high.
I don’t get footfall because I live away from the cities, the portal that is near is part of a small settlement and so I am lucky if I get 20 coins in a real life week time. I’m surviving fine without it, but I am lacking in some items I need that I can’t get from higher level planets and can’t afford the high prices for the gold, titanium, and other items needed.
A perfect example of the problems players face. I go looking for something items I need and take with me some excess to sell in hopes of being able to buy what I want. I have glue that I made. Used the bones I got from hunting, that was the usage of my slingbow and a axe. My time to do it and getting knocked on my rear from a goat I didn’t see LOL. The sap I got from the trees I was cutting down and the usage of my axe, which broke on me from all the chopping. I had to use wood or coal to make the glue.
Go to the store, no footfall for me to travel to the portal, no footfall for me as I travel through the portals, no footfall for me as I go from shop to shop and look at prices. You will give me one coin for glue but asking 40 for each piece. They will give you 5 c for the glue, but asking 100 for each piece. Now, I could be off, those are examples, but the comparison is the same. I do the labor of collecting, the expense of making and get very little in return, probably not covering the cost of expense for my tools, coal and or wood. You make a huge profit then whine about lack of footfall that you just from my coming to your shop in hopes of selling the items I collected.
So, for those who are blaming the loss of footfall for the reason of the less players, for loss of income; quit passing the buck.
Yes, it is a factor, but the main lack of income is from several reasons. New games just released, my son isn’t playing because of red dead redemption or whatever it is called, and now Fallout 76. He has switched to another game and he is frustrated with Fallout. He will come back to BL, he likes the game, but he goes they need to do something about the economy, and footfall is unfair, those who don’t have shops, who live close to hubs and stores lose out, and they buy products and need the coins to speed also.
Your shop is failing, you aren’t selling anything, look at your prices and see if that is part of the problem. To hard to find in all the mess of shops, buildings, too cluttered to move around in, that will get me out quick. Unfair balancing in what you pay me and what you sell for? I’ll toss my leaves, sap and other items before I sell them to you for one coin while you are asking 30 for the items. My dad owned a couple businesses, two thirds, he gave one third to the person he was buying from and charged two thirds. One for expenses and costs and one third profit for him.
That’s my two cents on the cause of loss of income. Greedy shop owners, lack of players who stopped playing for various reasons, one because of lack of coins for them.
The footfall conversation should move on past portal hubs at this point. If we are truly a month into footfall breaking, the two big portal networks are still here and the rest ain’t so they must have found a way to make the concept work with less footfall income. I’m sure their businesses are better for it.
The portal networks that remain now weirdly benefit if footfall is never fixed because no footfall means no competitors have the capital to start another portal hub. This will cement them as the winners. And I don’t know if you’ve seen their gem encrusted crafting centers, with mini portal networks to save them four seconds of climbing stairs, but it seems like winning is extremely lucrative even under the current system.
Game economy all boils down to sources and sinks. Money comes in from sources, printed out of thin air by the game rules. And it leaves through the inverse concept, sinks. Boundless’s economy problem comes from the fact that there are only two sources in the game: footfall and quest rewards. Quest rewards provide the means to distribute wealth across the entire player base but there are no daily quests so players have burned thru what rewards were available. Footfall doesn’t generate income evenly across the playerbase and due to other problems in the game (collecting on an alt is easier than finding a buyer/seller in game) there is little reason for those who do get footfall to spend their money on the things an avg player is doing. Meanwhile, the sinks are still sucking up money making the depression reach higher and higher economic classes.
If you fix footfall, the rich ppl will go back to being rich and selling 50k hammers to each other, because their bustling city centers produce more coin than the tax rate can sink. Everyone else in Boundless will remain poor.
We need sources that target the entire player base vs giving all the money to the infrastructure builders; or we need an effective way for those builders to buy from the avg player. That means closing the alt loophole which makes every warden a one person government and continued innovation by the players to make shopping more consistent. (That last one is for us to solve, not the developers.)
There are two. They could reward much more coin as a starting point.
An actually good hammer costs what, 45,000-60,000 coins? And they aren’t selling because people don’t have coins. Daily quests would be awesome, not just one but maybe 20… and the reward should be meaningful enough to get a nice AoE hammer every couple days if you do all the quests (I know, AoE hammers are on the train to Nerftown. Bite me.) But state of the game 11/24/2018 or 24/11/2018 for the rest of the world is that sellers can’t sell and buyers can’t buy. Meaningful daily quests solve both of these problems. Win-Win.
Maybe AoE hammers are too expensive, and maybe players think coin should be worth more than it is… but forgers aren’t gonna budge much on these prices, they’ll just retire, quit or go on vacation. Because the minute they sell that stack of AoE hammers for 12k, boom the economy’s fixed and now they’re standing there feeling cheated.
Dailies could be somewhat difficult to complete all on the same character though without having a special build centered around being able to complete all dailies. A random assortment of things like:
Spend 15 minutes on a toxic or corrosive world. 1000c
Spend 15 minutes on a T6 world. 1500c
Mine 2000 stone 1000c
Harvest 1250 wood 1000c
Visit the capitol of Raxxa 500c
Hunt 30 elite creatures 5000c
Complete a T5 meteor 4000c
Hunt 20 elemental creatures 2000c
Harvest 5 pieces of lime green ancient wood on Turtelia 1000c
Craft 50 food items 1000c
Wave at 10 people 500c
Who knows, others probably have more interesting ideas than these.
Dang it, some planets won’t be visitable based on region… may have to have more planet choices.
This is 100% what is going on with the game. Me and my girlfriend were 100% surprised by the new testing update not being nothing but nerfs.
Yes. The way we fixed it: we don’t spend coin on ANYTHING else anymore. We can’t renovate the city anymore, we can’t forge to sell tools, we can’t help anyone anymore. No coin for anything else, and not enough for oortstones either.
Please have this. More people need to see my city’s marvellous designs ![]()
There should be weekly quests for visiting all the capitols! Encourage exploration. Also quests to visit another random featured settlement.
Krollbar, i have a surprise for you in my little shop… ![]()
