Happy 1 month anniversary, footfall being broken!

In that case, there’s no cost for anything.

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Portal hub guilds don’t want to charge people for using their portals, and I think a majority of players don’t want to be charged. Maybe charging for the use of a portal could be a supplementary mechanic, but you have to think about new UI additions, popups for “Use this portal for 10c? [YES] NO”, etc… the game becomes a somewhat obtuse, robotic sequence of transactional mess that I don’t think the devs want the game to become. I would be down for experimenting with this idea for a couple weeks, but I don’t think it would truly fix the problem, since portal income would still be out of reach for a good number of players, just like it is right now.

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I see your point.

I also feel that footfall is just a bad reward system, rewarding most players for absolutely doing nothing. Sure , their are some that earn it but off the top of my head I can only really think that portals and themed type towns that have invested time and effort in to creating the town for visitors to come look at are worthy of footfall.

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My point was to allow coin to be generated for the portal owner, not to charge the portal users. I agree with you, this over complicates the game every time a portal is used. It also does nothing to create coin and instead will further deplete the coin available for shops.

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Mmm was thinking what do you guys think about minting your own coins.
Lets say 10 gold alloy per coin?

Oic. Yeah, I’m interested in seeing the devs’ ideas for a rework. :slight_smile:

Absolutely disagree. The current state as far as nerfs go, it has received badly needed balances, and has the entire forging system actually redone to help the early players. So no, it is not all nerfs.

As far as broken mechanics, there really is only one. Footfall is odd. But I don’t think its broke. When I see more players I get that 1k a day. When I see less players, I see a couple hundred coins a day. Like always. So I am still intrigued about it being broken, when it acts the same as it always has even in alpha. Player drop isn’t a broken footfall , it is less footfall coin. There is in no way the same amount of players now, like there was near launch. Even on your busiest day.

As far as money goes, true enough there is a drop in the initial launch, but the game is actually doubled from alpha. Its hard to see the money, when there is 4k shops spread out. Ask moonies if she has a lack of buyers. Sometimes I think she regrets logging in for the 10 ppl standing in her shop with a list of orders to make. Just look for the right money basket, the right shop using goods, and you still have coins. I make 30-40k a day selling to baskets, from resources I gather up, that I don’t need, while gathering the things I do need.

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I thought footfall was fix. My beacons are increasing everyday. I am half way to where I was at launch. But maybe that’s just holiday season rush?

If anything , combating the idiotic reviews on steam with accurate explanations, actually naming the problems correctly, like James did in the last announcement for live update that’s coming soon. Making sure everyone knows what this game is about before they purchase it through better marketing. These might help the player count. also MORE marketing.

But for the moment I would personally suggest, having patience, and letting them work more kinks out, before begging them to go and market the crud out of the game. We see now how important it is to get the kinks out because of how a few people will find the flaws, then exploit the holy crud out of them on Steam like the game is cancer.

For sure this game isn’t going to dye. The dev’s are not going anywhere. They are the most active team in any game I’ve ever played. Let them get stuff done, and have some patience. give them usable feedback and not emotional outburst. They will work with it.

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One thing that does “broken footfall” a big disservice is the term itself. Footfall was never broken.

The servers were broken and crashing / rebooting. Every time they got reset, footfall was reset. The knock on effect was that I got at least 20x more footfall then I get today.

Now that stability has been reached, to some degree, footfall has been reduced to what it is today… to almost nothing, compared to what it was. And it has revealed a glaring hole… when there is a lack of coin generation, no one buys a damn thing.

In our real economy, there is literally a clustered set of servers that just “create money” which is used to buy debt. This injects money into the economy by making the cost of borrowing cheaper for everyone. It’s quite literally welfare for everyone.

So I personally don’t care how it happens but we need a similar mechanism, whether it’s footfall, a handout, quests, whatever.

I personally really hope they don’t add dailies. I freaking hate dailies. It feels like digital chores. I’m hoping that add a mechanic to grind resources into a small amount of coin. If for example you could turn gold into 5c or something, it still allows room for players to price above and sell, but if times get desperate we can still generate coin. Hell maybe we’d have something to do with all these damn earthyams that keep flooding my inventory system.

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When they did the latest release that resets the player counts for footfall so you should be getting good footfall for a few days and then I would think it will taper off since it is once every 24 days right now.

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Yup. Footfall is supposed to be q 24 hours. Footfall is actually q 24 days but triggers early with any server crash or reset. The line of code that determines the frequency of footfall erroneously says that there are 24 hours in an hour instead of saying that there are 24 hours in a day… so we end up with 24 hours (x24) between footfall occurrences which translates into 24 days.

We were usually getting footfall every 24 hours when the game launched due to crashes and resets. But once the coding error was discovered the devs were afraid to fix it since it had been this way since like April.

So now coin generation is operating at like 10% what it’s supposed to, and until they can come up with the bestest most perfectest perfectly perfect solution ever they do nothing, and we… do whatever it is we do now. Some of us beg for fixes, others beg for change, some flip off shop and portal owners… and 10 of us buy/sell things.

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One straightforward, measurable problem is better than a compound problem. I think the devs made a clear case for why they are being careful with the fix in their original response. I would rather they carefully collect data on the past month and get this fixed for good than start swinging for solutions without any data to support the investigation.

I don’t think they are erroneously chasing perfection but it is hard to survive in the game economy right now so I also understand your frustration.

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Shameless self promotion… I have about 100k in my request baskets at this time. My new store location is just outside the walls of chisel town. I have a portal on the second floor of Ultama Mall, and the first ring up of the Portal seekers Lamblis shopping Hub. Yeah I know 100k isn’t a whole lot but I am investing what I have.

Edit: Store name is Fif Land, forgot to say that lol.

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Yeah, the real frustration is with the situation we have been put in.

Pffft. 100k in baskets… why, I’d bet that you arent even in the top 3 buying shops with that kinda coin lol. Every stocked basket is like a lifeline, great to see @Krollbar.

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Lol my little shop (Atlantis Forge on Boori) still has basic gear as well as forged, none of it is moving though. So for now Im just gathering, forging and building. Sadly I had no shop or stock in the footfall boom times.

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I really like the idea of daily feats for gathering, hunting etc. Perhaps we could roleplay this a little and have it that if you gather X amount of XXX (not buy) and take it to an NPC (dude in the sanctum?) they will pay you handsomely for said goods, or even just act as someone who unlocks the feat, like a quest giver…

Removing footfall completely would be a bad idea , wouldn’t that be helping a number of people to quit? Why remove a incentive to attract foot steps on one of millions of beacons in the game?

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