@James
Ty for taking our input. As always it appears the population is split in half. I look forward to hearing more about the system and testing it as it gets closer to release
I’m actually pretty happy with the results.
It is interesting that for the entry level crops 68% of the player responses were an hour or less. And if you use 2 hours or less it goes to 79%. Not really much of a spread, but maybe not surprising for the entry level plants.
I think the slowest high end has more of a spread. 30% at a week being the highest. If you take 1-2 days together then they are 33%. Definitely more of a difference of opinion that in the entry level.
Of course if we had more data on how it would work the polling might have shifted one way or another. Be interesting to see when this will hit test.
#1 I totally get what you are saying. However, I don’t think nerfing the forge system would be helpful. Most noobs aren’t even aware of the forge system for awhile, which is fine. They are learning the rest of the game’s mechanics. I’ve seen a lot of people say they are fine with iron tools - I feel like they need to play the game some more to understand the importance of the forge & the benefit of forged items. When they are ready, they will seek it out.
#2 In an MMO, the gap between new players & end-game players is usually (& should be) HUGE. There are memes about being a noob in an MMO. You start out with cardboard box armor, you can barely hurt a flea, you run slower than molasses, you don’t have two pennies to your name…that = classic MMO. It gives people things to do, achieve, reach for, etc. Once the person finally gets that item/skill/etc, they are stoked
My votes weren’t included? lol —one was…that’s cool
I am not so sure about this. If they read the forums, they will be swamped with posts that tell them the best and most efficient way to gather/mine is to use AOE tools and various foods. They can read the posts that state players are getting 500 items and hour and they are out there getting less than 100 with their basic tools. I think this probably creates some dissatisfaction when another tool is more than 900% more effective than what they are using.
They have to know that forging exists.
A new player is not going to immediately search for terms like forging.
all they have to do is read the forums on a regular basis. it comes up quite often. they do not have to search at all
Please do not tie farming to skills (either regular or epics). Points are already stretched to thin as is.
You have to work your way up to the best gear. Yes, they will see & hear about glorious end-game items & will seek out info to make/obtain them. This game doesn’t have level requirements to use specific gear (which most MMOs do). So technically, a noob could grind for coin or the supplies to make top level items — if they wanted to.
The forge should not be nerfed, at all. Perhaps a simplified noob forge for iron tools or something, but leave the main forge alone.
Then they would also read the best way to progress is to buy your first few sets of tools, sell profits until you can create your own and be completely self sufficient. There will always be people on both sides of this argument. I don’t think nerfing forging is the answer to anything but how to make this game awfully slow and painful
I do not think the forge needs to be nerfed and did not mean to imply that. Maybe the forging of the lower end tools needs to be changed again to make it more desirable. Create some demand for the lower end forged tools and not have it all be for the high end tools.
I do think we are not being honest with ourselves it we say new players are not aware of the forge and forged tools. They read the forums and see the ongoing comments regarding how to forge, and that those tools are THE BEST tools to use. And the ongoing comments that tell players to grind out enough basic materials to buy their first forged tool.
Edit: Sorry all this forging stuff is really off topic
Definitely needs to be more noob friendly, I can agree there. And you’re right we did go off topic a bit lol. I have a bad habit of that
So with that being said, will it be possible to forge the crop tools to reduce growing time? I’d guess yes but I’d prefer if everything was the same across the board.
I can see maybe an AOE harvester. Not something I would personally be fond of but it would fit with what they have done in the past.
I’m not sure I fully agree. While yes there are many roles we can fill, we also have many skill sheets and many alts to make use of this.
I don’t see how having skills for farming specifically is any different than a spec path for hunting or a spec path for forging or a spec path for harvesting, etc etc.
It is not as if you can do everything in one skill sheet/character anyways. If they did add new skills what would you have to do to fit that role? Get a new skill sheet? Create a new alt? Respec and old skill sheet or character?
I just don’t see any problem if they did add new points. Can you explain, at least in your opinion, how it would differ from specializing in any other path in the game?
I hope we get some new skills for farming. Anything that increases the depth of the game, but is still accessible to newer players is a good thing.
I hope Farming is an activity all unto itself, with it’s own XP pool and leveling.
I’m sure that it won’t be, but it would be nice to start getting activities that you have to actually specialise in and work at, instead of specialising in the most efficient way to gather XP and then moving tall the points around later.
For some reason I didnt have the option to vote but luckily I couldnt vote on something I have limited info on. I felt like this is like voting for a President in real life you never know whats youre voting for until its to late. SO I need more info to make an informed decision.
Agree. I’m going to give the Dev’s the benefit of the doubt that they were as interested in the discourse that came out of this poll as they were in the actual results.
If farming is anything similar to other games then presumably it will take far less active playing time to farm the starberries than to gather them. Usually it would take a few minutes to plant 100 plants + a few minutes to harvest 300 crops. That’s an hour and forty five minutes saved.