It shouldn’t be time alone though, and crops shouldn’t be set and forget. They should require care and maintenance. Not everyone will like nor want to do that level of care.
I really dislike forging. I do it a bit but I still buy a majority of my tools. I dislike rng that much.
I suck at building but build my blocks with some slopes.
I don’t see why the farming system should/would be any different. The fact that some people (myself included) suggest a long timer doesn’t inherently mean nothing to do. There should absolutely be criteria met to continue the crops/plant growth. But if you have a list of things to do to care for the plant, some folks will be put off because it’s ‘a job’. But how is that any different from anything else in Boundless.
If anything there are Boundless ways to do things in this game. It’s one reason there are such variable prices on things. We all value the time we do specific tasks in game wildly differently from our neighbor.
So far all we really have so far is this poll info and there’s been quite a discussion ranging all over the map. That’s good to see. I can’t wait to see what the system they’re working on actually looks like and plays like.
I’m just excited period