Let us assume for a moment that the amount of clicking and preparations to get Y amount of yield is the same between both ways, There is still the added bonus of everything you want to grow in terms of old items being in your very own back yard, no travel time to get to the farms, No Navigation between different farms, and in the case of public farms, No risk of running into someone else who is currently using the public farm, And no risk of your favorite public farm shutting down, That I feel is worth something.
However I strongly believe that farming will take less effort then going out and breaking blocks, It is of course conjecture, as we simply do not have enough Information about the situation to make factual conclusions
…Bombs are already overused and overloaded as is… I hope they can make something more creative.
Apart from the „low attention span kids“ which I will refrain from making statements about, I do not understand how longer wait times would be a problem to casual players and busy players, when I am pretty sure Farming should be quite a passive aspect of the game.
For an example. Let us assume a crop takes 2 weeks to grow and in that two weeks, it just needs to be watered 7 times, That means one would only need to log in once every 2 days and spend a few minutes watering the crops for them to be successful, If anything I feel this is in support of people having busy lives, Assuming what I assume is at least some what correct, but we just do not know enough facts at this time
If farming is indeed a fairly passive thing and the two Non-prestige crops can not die, Then I feel the main reason to have short wait times below 24 hours is mostly for instant gratification, as I see nothing wrong with farming going something along the lines of, You till the soil, Plant seed, water seed, and then the next day you have something to collect if all the other lighting and static water/lava requirements are met in the farm building’s design.
1440 mins in one day,
1440 / 24 = 60
That should be the case.