Hi. I don’t really post much. I also don’t have a large settlement. I am no where close to being a leading build anywhere. I played for some time during early-access betaish phase, One thing I know is this: many many many people abuse the prestige system as it is now. Back when I played, one huge argument was a bunch of ppl having 10s (sometimes 100s) of plots filled with nothing but machines. Refined gleam has always been a problem, but at that time it was less a problem because it was 10-1 ratio for gleam to refined… now it is 1-1. (or 1-0.66 or whatever). It needs revamping for sure.
I agree with the primary sentiments of what prestige is. It should be reflective of cost not beauty and and it should be to gauge the work you have put into your build. Just because you have 100,000 refined gleam blocks, does not necessarily represent that. All that really means is that you religiously login at the exact same time everyday and mass farm all the gleam available for a short time (because there is not too much of it), and then throw it in a machine to refine it, 1-1. That is not progress. That is camping. Even worse, it could be on the same level as gold-farming from other games.
Variety is important for sure; however, that should be considered carefully. Just because you have a hodgepodge of blocks from every planet in some eclectic distribution on your build, does not mean you spent a lot of time or effort on it. Another thing to consider, is we don’t want every settlement to be a gigantic rainbow. What would be better is if you could detect parts of the build having some sort of stylistic theme, and that every part of a build is not identically themed. For instance, Having a house that is red brick with a nice black roof, and a front porch and a few windows aesthetically placed around it… then a styled road out the front door, with a theme, maybe comprised of a small variety of blocks in a certain pattern… then across the street, a different building, maybe a warehouse, made of green refined stone with a nice brown wooden roof and no windows, with tonnes of shelves inside… etc. ‘variety’ should be important, but not if it is just throwing 500 different types of blocks inside on plot. That would be terrible.
Another thing that is not explicitly mentioned… anywhere I have seen at least… is giving bonuses to builds that embrace some part of ‘nature’. It is cool to have an awesome town you made from scratch… but one thing that makes towns livable, at least in real life, are the natural aspects of parts of the town. Take a look at large cities in the US. Sure they are primarily pavement and brick and concrete… but there are also parks! In most places in the US, having a park nearby significantly increases your realestate value. Maybe the same, or similar should be true here. If you keep the world-generated trees or grass or flowers, as they were when you claim the plot, you should get a bonus for that, as long as it is not the primary part of your settlement.
I like the current sentiment of the bonuses you get from having blocks from other worlds in your build. How is the bonus for these calculated? Is the bonus static, regardless of where it comes from? Or is there a weight to it? Is a block that is extremely easy to gather on a T1 planet worth the same bonus amount as the 5 blocks you died multiple times to obtain from a T7 planet? If not, shouldn’t it be?
Also, even though I am a big proponent of nerfing refined gleam and similar blocks values, I do still think they should be worth at least slightly more than normal blocks that require the same effort. This is because of two main reasons. First, gleam provides light, which makes it an extremely functional block (so much that you can see it from great distances). Second, visually, when used in the correct proportions, it can be extremely pleasing aesthetically. For instance… lets say a refined stone is worth 5. Refined gleam should be worth like 7 base. Here is a chart explaining my thoughts on why:
- base block is rock (3)
- requires rock to turn to stone (1)
- requires stone to be refined in refinery (1)
- base block is gleam (3)
- gleam is a rare resource (1)
- requires gleam to be refined in refinery (1)
- provides light source (1)
- is visually pleasing (1)
On final thought. Personally, I think if a block is not visible, or at the most one space away from being visible (like embedded corners), then it should be reduced in value. This would prevent stuff like I described from beta, where people literally had plots and plots with nothing but 8-deep 8-wide machine placements too boost their score. This is not helping anyone, it is a waste of resources, and most importantly it is not really showing progress fory our build. All it means is that you can mass-craft, which is something you can do, not your build.
These are my thoughts. I’m sure everyone has their own take, and my voice will be drowned out by the crowd. But on the off chance this actually gets read, hopefully I have made my primary points clear: variety is good to an extent, ‘stuffing’ should be devalued, style/theme is important, bonuses should be weighted, some blocks should be nerfed but not completely, and hidden blocks should be devalued.