I have over 600 skillpoints to spend on a character that already has 3 maxed out skillsets, I too would love to use those skillpoints!
As for the questions, well, what new content is has mainly been covered by others, just want to emphasise a few things.
New content is not more cosmetic items (tho, they are certainly very, very needed), new content is indeed new blocks, but I rather you save them up and release Boundless Blocksgalore version with 60 new blocks in 1 fell swoop then trickling it like you do now. 4 blocks can be forgotten about and people won’t even then count it as new content.
So bigger updates!
Guilds is a big update, that’s for sure, there’s some new content here, but most of it really isn’t. What is new is the helix machines, we have to do new things to make new things and we have to rethink some ways we do stuff but mostly this update handles a lot of stuff behind the scenes that don’t really feel like content we can play.
We need more consumable items, new items, lots and lots of new items! We need to decorate our homes and bases with lots of stuffs, and they should be usable as well!
As for what I expect, well, farming sounds like a big update, an actual content update, not a few blocks here and there, no, actually something new to do!
I want more of THAT in 2019!
But also more QoL changes.
- As to be expected, a DnD/AFK/status option
- a change in the food items, it’s beyond slly we have all these foods that most people do not use becase they lose the buff of teaching/persisting pies (more below)
- more, more, more blocks! more recipes, more consumables
- more creatures, more planets, T7 and T8 planets, etc., etc.
- more interactive blocks, so that we can have light switches, secret doors, etc. not redstone, just lots of interactive blocks
As for foods, as I mentioned before, why not put food in 3 categories:
- super duper special foods that give a buff over a period of time, teaching and persisting foods fall into this category
- foods that are an alternative for spending skill points, floating, invigorating, shielding, protecting, etc., etc.
- the non cooked meat/yams regular foods like stews, porrdges, meatloafs, meat pies, etc., etc.
And let these have buffs that can be active at the same time!
This will make sure people have a need for more than persisting/teaching and cooked yams/meats. Right now all the other items are barely being used. It will also allow players to play around with their skillset, now everyone has elemental protection skill points spent, this can change when protection pies can be active with a persisting pie while mining and frees up points to try something else out.
One can come up with so many things for this game it’s crazy! It’s a lovely game and I want to keep spending a lot of time in there but it needs more stuff for me to do!
Anything that can been seen as more stuff to do is ‘new content’, that way it’s clear that some cosmetic items for our characters are not, always hate it when other games try to make you believe cosmetics is content, well, it’s not, doesn’t make me play differently, only changes how I look…