This whole thread is a good one.
To me “New Content” would mean something which added to the game meta.
It would not be something to just “do”, it would be something to play with; experiment; explore; unbind.
Chat and guilds are, to some extent. We don’t yet know how people will evolve these tools, though for the most part we have a good idea.
It would be something that people could utilise in creative ways the developers would not necessarily predict. It makes the sandbox more interesting and engaging.
I haven’t seen this mentioned yet (probably has been but I overlooked it). My #1 desired feature is circuits / programmability. I.e., a Boundless version of redstone. I need sensor-controlled doors, secret doors, working castle drawbridges, choreographed firework launching systems, programmable led blocks, etc.
Understandably, it won’t be able to do things that undermine the mmo nature of Boundless – xp farms, mob farms, etc. Also it would need some kind of way to limit server resource usage to prevent lag machines and such. Perhaps some kind of consumable power source (perhaps spark or a new type of energy). I don’t care if it’s crazy expensive. Or each user gets some quota of cpu resources, or even making it consume cubits. There are plenty of options for preventing abuse.
It’s also an opportunity to improve on voxel programmability. Redstone was hastily designed and has a lot of problems. Boundless can do so much better.
Wow! I wasn’t here in 2017. These screenshots are beautiful! And yet there’s nothing special about the locations… very ordinary situations. Would love to see a look like this come back.
Lots of great ideas here. I wanted to add Character Progression. I put it in another thread.
I just thought of this. We need some quick match deal where once we spent a good 100 hours you are ready to queue up a match of sorts and go for it. Anything you do in boundless takes times I would like to see something quick like that like mini games.
Oh! I’d like to add paintings!
Or an item to “snap shot” a scene to turn into wall art.
Is it too much to also ask for that to be tradable?
Some goooorgeous screenshots posted on the forums I’d like to cover my walls with!
I define new content on exactly what it sounds like – content that is new. Not a patch, not a reworking of something that already exists, something new in the game for us to do. That being said, I’ve been fairly content with what you guys have been releasing. However, I feel like I can agree with everyone else when I say I’ve been kind of running out of things to do.
As far as what I want to see come to Boundless, I feel like I want more events. They don’t have to always be large-scale like the Halloween and Oortmas events, but something that gets us moving. I haven’t played a whole lot of MMOs, but I feel like the ones I have played always have some sort of large-scale daily/weekly/biweekly event that gets people together and gives people something to do. These things don’t always even need to be created by you guys; based on everything I’ve seen on the forums, people have tons of ideas.
I feel like another thing I’d really like to see, that kind of goes along with that, is a way to bring the things like this that are already happening on discord, into the game. I feel like if I’m not constantly checking every guild’s discord server, I’m missing out on a lot of the event-type things players are doing in the game. I know my guild-mate has suggested quest boards in the past (Quest Boards (Player Driven)), and I feel like they could even be expanded to be message boards as well for the bigger things going on in the game.
Essentially, tl;dr, I want more things to do and more things that bring the community together.
Anything that keeps me from going to discord or reddit is a good thing.
wireless red stone and pants
one of the big steam forum complaints is there are only four mobs. adding a few more would really liven things up.
Yes, nothing frustrates me more than when I see a notice up in the trading area of sales, or giving away things and I know that someone is going to rush over and get them then sale them at a higher price.
There should be a limit, of course, the person would have to not be able to walk away, come back in a few seconds and get more, but still, if there is someone else waiting they can get some.
For my personal understanding of new content in this game.
New content means a patch can bring players experience brand new system or new game play style.
A re-work of skill system is new content, A farming system is new content, Guild system is new content.
New Blocks should not count as new contents in my opinion.
I think it can be consider as new feature instead of new contents.
If New blocks should be consider as new content only under one condition.
It has to be release as a big patch with different craft ways involve or a lot of new blocks in one patch.
Costume is not new content either.
Anything relate to art i feel its bonus good news for players.
This game currently the most serious issue is lack of end game contents.
Means after players reach level 50 (Max level), and with the ability to craft every recipe.
In current patch what’s most end game player’s daily life looks in following:
- Doing group hunt with other people
- Mining gems or gather other mats
- Start the forging system
- Running a big city or guild
- Waiting for the crafting time
Base on above’s list you will find out most things people already experience before lvl 50.
Only Forging system & Running a big city require the knowledge / level / gears for players.
At that moment you already done a lot of mining & hunting already.
And players lost their goal when they can craft & forge most powerful gears in the game.
The most important element current Boundless missing is “Player’s Identity” .
For other game i know, players may chasing the highest pvp ranking or crafting some legendary gears.
Those are the elements to make certain players looks special than others.
And this will become the goal for every players willing to spend their time to achieve.
This is the things i feel boundless really need to improve.
Bring some goals to the end game players.
In current boundless, you can achieve same thing by being a successful shop keeper / a large guild leader/ or a stunning art work designer. However, as you can see those elements can never be upgrade.
(In other MMORPG, it can be new dungeon, new meta build, New legendary gears.)
As result, i think bringing some elements to allow players to make their character special is really important.
More Race involve
Craftable Armor or Cloth
( I like to spend money or use cubit for costume, but it will be better to add some tradable armor or cloth as well)
Taming & Breding & Mounting system. This game has a lot of well design monsters, and it will be cool we can ride those in the city we build. Or when group hunt we can ride the Wildstock or Spitter to fight
Farming system, its a nice system to allow players choose different daily event instead of mining & hunting.
Improving the wood relate mats, make people want to spend more time on wood near the end game.
Dungeon & Titan
More careful on doing balance.
Please don’t make those too “unique”.
Most MMORPG or Sand box game they have similar contents for reasons. It mean people can understand the content really fast.
Example in real life:
It will be like when you drive you see the red signal light you know you have to stop in any country.
Example in Boundless :
Skill set / settlement connection minimum plots requirements …etc
Those are very complicated for new players, even sometimes i need to think how to explain those well for new players to understand.
What I see as new content?
To me, adding changes to what we have, the recipes for tools, weapons is Not new content, it is just modifications of programing in the game.
New content is something that isn’t already in the game. Farming is a good example. Fishing would be great, it would give new item to get, provide a new food and recipes to make food.
There could be harder fish to get on higher level planets, something with teeth that could bite as you try to take it off the hook so you have to be careful. We Do Not need something that will attack us as we swim, especially on lower level planets, I can’t see new players liking that. I wouldn’t like that, there is too much water already.
Ruins, this planet was destroyed by the Titans. Where are the ruins, the remains of the people who lived here? We could find ruins above ground that could have treasures in crates we have to bust open, higher level planets would get better loot but a chance of getting them, rare, on lower levels would be nice. Items that could be seen as ornaments, statues, knickknacks type. We could sell them, set them out for decorations, or use them in recipes for other new items.
Dungeons, where prisoners were kept that could have items, food that is new and was preserved, some items of metal, even if made for the metals in the game would have something that could be sold.
And CLOTHES (emphasis). I am wearing a frigging diaper! And the top looks like what I put my daughter in when she was two and we took her to the pool. We should look like a female, breasts, hair that hangs down, sheesh, even looking like dreadlocks would be better than what we have now. Jewelry we could make and sale, male and female.
Something to do with the useless plants, the leaves from the trees and flint, I hate getting flint when I mine or hit boulders, I have 8 smart stacks and am starting to throw it away. More uses for it and tallow, and the plants leaves.
Most important, farming, fishing, ruins, clothes, completely new items to make, not changes in current items, that isn’t new content, just changing old, seen as a cop-out by many players. I’ve talked to players who have quit because of lack of new content.
New animals, totally different, some dangerous on higher level planets but not on levels 1 and 2 for new or lower level players. Looks like a pig, even a pig’s curled tail. Bacon ! ! ! Higher level planets can have tusks. Chickens with feathers ! Bird of Paradise. Weave the leaves from the trees into nets so we can catch them and the fish.
I can think of more but I have gone on enough. You probably won’t read it all, wouldn’t blame you. LOL
I want to be able to save a beaconed area and its contents. So there could be a few save slots that would update every so often with selected beacons, and even if your beacon expired, you wouldn’t lose your progress. You could deconstruct a beacon and redeploy it elsewhere, storage intact, or if your beacon had expired, it would vanish quickly so it could not be exploited. Unsaved beacons could still rot like normal. Placing the saved beacon could require clearing the plots of excess blocks before it would begin building.
There is new content and more content.
New blocks, new body paints or new worlds is more content, or more of the same you may say
(more content have been new content once in the past of course).
By asking for new content NOW I would mean farming, wearable armor, titans, taming creatures and such.
There are more content things that would be close to new content if it comes to how they affect gameplay. For example: introducing a new creature (like the famous hunter), doesn’t just make it more of the same (more mobs in that case). Creatures are more complex entities than blocks, so even one new species with its own habitat and AI can alter players’ behavior in game (employing new fighting tactics, changing skills).
Anyways: farming, taming, hunter and the rock eater creatures would be my favorite choices of new content in 2019.
If it comes to more content for 2019, I would love to see next tier of furniture, lance being thrown in for hunters/fighters and maybe rented worlds for Christmas (please wait with private servers; if you really want to bring them, at least make sure there is sufficient player base first).
I’ll answer these questions separately so that there isn’t any confusion.
Q: What is new content for you?
Something that is replayable over and over and over and is constantly expanded on that makes that replayability even more powerful. Something like that would be dungeons, either pre-fabricated or player made, and Titans. Farming is an example as well of content since it adds new mechanics, new play style, just something new that wasn’t there before. The guild and messaging patch update isn’t content. It’s a quality of life patch but one that the game extremely needed.
Q: What do you want to see come to Boundless throughout 2019?
Firearm & explosive projectile weapons with ammunition
–> To go with firearm and explosive weapons, new crafting materials as well that can be incorporated in the game
Dungeons, Raids, & Titans
–> We need way better content to run through that isn’t going to take less than a week to consume. We need content that lasts much longer than that. Stuff that takes a few months to clear or at least the ability to create a dungeon or raid and fill it with all kinds of environmental hazards, traps, and even creatures or monsters. PvE is stupidly boring right now.
–> For the most part killing the creatures and monsters are boring. Meteors just spawn large amounts of creatures and they still all fight in the most bland way possible. I don’t know if this is because they all have a limited amount of abilities or because the AI just doesn’t really work with wildlife style animals. I think the meteors would work better if it spawned more of an advanced looking mob that came with an assortment of different weapons and abilities. The concept behind Protector might work. I do think that wildlife creatures need their own spawning event besides meteors cause it makes zero sense for an animal to spawn from a meteor.
–> Pre-fabricated devices that you can create that run off spark. Even existing game assets, such as Lanterns, could get a bonus towards this. Naturally this also means some sort of logic system in place to allow for some creative and clever use of game mechanics. Perhaps this could be a testing ground for having more free reign Spark Devices from scratch like you can see with Minecraft and Redstone. Small steps but impact ones can lead to great heights.
I do have a pretty length list of ideas that I’ve come up with in a Google Doc. I’ve mentioned some of them briefly here but honestly I am not exactly capable of just copying and pasting it all in a single post due to character limits. I will say this to you @james , if you want a link to it, I am more than happy to provide it. Right now it’s at around 19 pages and cover 38 ideas.
A special creature just meteorite spawned, certain tactics needed to hit its weak spot or attack in the right “weakness” moment; that meteorite monster could spawn some smaller creatures (or aggro nearby ambient creatures to make it attack players - but not too many at once). Fighting against one demanding mob is probably something that always look better than lengthy onslaught of zombie-like hordes.
In general - fewer mobs at once mean more tactical fight; too many mobs together and their AI/abilities create a mess, especially if terrain gets in the way of their AI movements as well.
When I hunt solo - not meteorites , but randomly spawned ambient creatures - and engage no more than 3 of them, using terrain and different weapons becomes more controlled and entire fight feels better (also in terms of witnessing and appreciating creatures special attacks, animation going with it etc.)
Ambient creatures could stay just that - spawn naturally throughout worlds and (in future, when there are a few more of them) also follow more restricted spawn rules (no wildstock eating ice or gravel etc.; hunters and rock eating worms in caves thus moving all the other creatures out of underground spawn areas, etc. etc.);
Protectors And Titans!
New content and what makes game fun? Look at trove. All game is about going from dungeon to dungeon and slaying boss after boss which takes 5 seconds. Literally. Progression is just about getting more power. Worlds have varied difficulty, Uber-1, Uber-2, Uber-6, Uber-9 lol… But it’s fun! Boundless has great endgame mechanics but no goal to progress to. Sorry to say but guild, farming, mob taming etc will change nothing because there is no end goal. It’s good to consider if strictly following sandbox experience model is good for the game. This game needs some non-sandbox goals to make it fun.
What is new content for you?
Personally, I see new content as something that adds completely new ways to play the game, or has a drastic effect on an existing systems. Anything that gives you new opportunities to learn (or re-learn) systems, experiment and actually play something that feels fresh.
Guilds add new activity, working out how to efficiently use them, messaging. I’d call that new content. The new blocks that have come out recently don’t change how I build, aren’t collected in a new way, and I’d say I wouldn’t really call it new content.
That being said, it’s possibly more important to note that not all content is interesting to everybody, and when many people say “There’s been no new content since launch”, what they really mean is that there’s been no new content that they are personally interested in since launch. There could be many perfectly valid reasons for that (and also a good deal of idiocy, ignorance and general self-entitled attitudes).
Personally, I understand why Guilds are important for the game and believe that they are technically content, but I don’t really like other people or being obliged to interact with them, so it’s not content that I’m interested in. I’ve already said that I don’t see the new blocks as new content, but looking at the recipe for them, even if they were new content, they are far too much effort for me to want to craft and build with them, so I’m personally not interested. I play games to play, not to work.
What do you want to see come to Boundless throughout 2019?
At this point, I can think of one outstanding feature that might actually encourage me to play any large amount again. Disconnected worlds with their own rules. There was a time when I thought just owning a planet connected to the main universe and being able to work on it under the normal game rules at my own pace would keep me occupied, but the amount of busywork that the game shoves at you in order to build anything has made me revise that opinion.
In its current state, the only way I see myself enjoying Boundless is with a Minecraft-esque creative mode. Which is a little awkward, because I actually enjoyed the survival experience of Minecraft as much as it’s creative mode. Boundless isn’t bad, but it has grown from being something that was really fun pre-release to something that’s just not for me any more.
You might even find that a good number of people leave to play on disconnected worlds. It would be a REALLY good idea to try and keep an extensible framework for modifying the rules which feeds back reports on how people are modifying their worlds and the longevity of those worlds. That will ‘really’ tell you what people want and enjoy, not just what they say they want, or even what they think they want.
In this day an age, the only good sandbox games are ones that users can mod and build on. They have the free time and development resources that you do not.