From another thread @tarranth has asked me:
So, since my video card is kaput I have some time to tell you how I really feel. While I assume that meant my feelings on James, I’ll expand it a bit to include Boundless. Many of you could probably care less to even read this, but for those who do thanks ahead of time.
I preface all this with I love Boundless, the Boundless community and all this is an opinion.
As far as James goes, I appreciate his dream and ambition to create a game and see it come to fruition. I have come to realize that it takes a lot more than just saying, “I’m going to make a video game”. It also takes the knowledge, the dedication, the long nights of research and the coming together of like-minded individuals to take an idea and make it a reality.
Having ran a number of various sized development teams I have come to realize that communicating with your clients is vital component of development. Creating a roadmap, posting the progress of that roadmap and at times changing the roadmap to incorporate some ideas/suggestions from your clients is a win-win especially if it fits within the scope of the project. Communicating the progress of that roadmap on some sort of basis (weekly, bi-weekly, or monthly) is pretty vital so that your clients are aware you are working to improve, expand and progress.
When it comes to James, I can’t defend him in any sort of manner except from my perspective of a project manager of teams in the past and having to communicate with my team and my shareholders and had I done what has happened with Boundless, I’m sure I would have been replaced with another project manager. All that said, a client’s perception of development is pretty crucial and I feel like over the past couple of years my perception of Boundless was… it was dead.
How I feel about Boundless is a tough one…
I enjoy Boundless and when a new game comes out, I put Boundless on the back burner and play that new game, but oddly I still come back to Boundless. I know exactly why too and it’s for a couple of reasons some good and a few bad.
Some of the good reasons I come back to it are:
-
It’s relaxing and not at all stressful and as a man with a family it allows me to AFK quickly if I need to (except during hunts)
-
I find mining relaxing
-
I just enjoy making a build and seeing that final result and it be something I’m proud of…usually.
-
The community is great, we may be small, but we make up for that in many ways. We may not all see eye-to-eye, but that’s typical in multi-player games.
Some of the bad:
-
I think Boundless feeds on that gambling addiction, like a lot of games do, but luckily most of it in Boundless doesn’t cost anything. Follow me here… I come back to Boundless a lot because I haven’t collected all the colors in large amounts and that is the case because I really can’t, not easily anyways. It’s no different than playing Pokemon Go (Gotta Collect Em All!) or many other games that attract you to them for the sake of collecting things. Call it addiction, FOMO, or whatever term fits. The color scarcity is that (Gotta Collect Em All) in Boundless for me. Be it making things (buildings, oortys, birthday cakes, candles, etc.) I need all the colors … ok ok, I don’t NEED them so much as just WANT them.
-
Identity confusion seems to be a thing. Is it an MMO, a creative sandbox, a survival game, an MMORPG? All of them, some of them? I personally don’t need this defined, but reading suggestions for the game you will see a good mix of ideas that come from all of these genres. If you change crafting times in a creative sandbox it’s fine, but when you throw in an economy from an MMO those timers matter.
-
Then there are sovereigns… which are in essence a loot box of sorts. I spend an amount of money to rent a planet in hopes I get a good planet. I have spent a large amount of money on sovereigns, and while I don’t mind supporting the game, they are as RNG as forging is (and I won’t even go into forging) but sovereigns are the loot boxes of Boundless in their own little way.
Anyways, I could go on and on, but in the end the game is a dream of some guy I barely know and while I may not like how he handled the development, the communication or his exit, but I do enjoy his creation.
I hope Monumental can understand what the game means to the few of us left, not take advantage and monetize those addicting things in Boundless, and carry on the dream Jame had and at the same time build upon it.