seems my last post steared into this argument so decided to pull it over.
so i will mention a few and we can continue the discussion here.
tag loot, meaning the person who attacked it first gets the loot
everybody can loot everything so when you kill a creature everybody can loot it
instanced loot, only you can see your loot and nobody else can loot it
bound time loot, let them be only be picked up by the person who tagged it for 60 or 120 seconds and then after that everybody can take it (this was suggested by another person)
then there is if it should be the standard loot menu or the lootsplosion we have now where everything just drops and get automatically picked up.
then there is discussion if the loot is instanced then should everybody who attack the creature get the loot or only the person who hit it first.
it was suggest that the tagging loot would not to the first attacker but the person who killed it (this system i kinda despise)
if the loot isnt instanced then how would we know which is ours, if we say 30 people kill a horde of enemies at once and there is loot everywhere, it was suggested that a blue beam would go up for your instanced loot and a red beam for all none instanced loot.
I would go with a mix. On normal creatures I would prefer a bound loot (for me personal or for the team, if you go hunting to gather as a party). Of cause there should be a mechanic to auto-distribute it (like if there are 3 people everyone gets his loot every 3rd kill) for random teaming with people you just met. ⦠For titans I would like to have instanced loot, but everyone should get the same share. I donāt like it if there are 10 people hunting for a boss and then only one gets the rare loot everybody wants to have. If the loot table throws out a rare item everyone of the team should get it. ⦠shards or other items which come in numbers of cause have to be shared (so not allways 10 for all, even if you just did it with only 3 ppl instead of 10).
Please no loot flying arround ^^ ⦠I would like to have a menue for it if I click on the corpse or left container ⦠may be a window for all ones in range for speeding things up. I HATE loot flying arround ^^
So if the rare drop is not for all, then take the good old role (in background) ⦠no āmaster of loot mechanicsā please ^^
good old would be master loot. commonly used in raids for wow.
loot would be set to master only the leader could loot it, that lead to people rolling for the loot personally and he decided if they needed it, problem with a dice roll (even though i want it) is that if there is no classes there arent really restrictions, unless you have specific restrictions of your given mastery then it would suck being 224 sword mastery and not being able to roll for a 225 mastery sword. but if there is no class restrictions then everybody can just roll need.
yeah, sorry, by bad for using the āgood oldā-words for the not so old ⦠May be on such rare loot we can use the āneed or greedā system, but if you chose greed the item is not bound to you after pickup. If you realy need it you should not be able to sell it. If there are recipies to find the game should check if you already have the recipy befor allowing you to go on āneedā
I tend to agree that while instanced loot feels cheap, with a Titan (or any boss for that matter) where you canāt solo it, instanced makes the most sense.
Of all other types of looting, I think Bound Timer is the best of all worlds. If someone doesnāt want a drop and leaves it lie, that loot shouldnāt be lost to everyone.
nah the binding roll system should be for everything if there needs to be a roll for (uncommon or higher) lets say equipment, gems, minerals, recipes, anything you can roll for, if you need the item then that wouldnt be a problem anyways.
the entire point is that they needed the item, for example a crafter who needed a gem to make an accesory that had been requested by another person. but a person who doesnt need it would get the gem and be able to do absolutely nothing with it, since he cant even sell it.
Weill, I think all stuff that comes in numbers should be shared equally on the team (at least 1 for each player if its something like shards or currencies). The Rolling is only needed for rare stuff in my eyes, and not for every single mat I can find on a cow