Damn 1 more question in an existing build will there be a problem with an existing road 3plots wide x long? (After there is always a way to figure things out)
If so I would like to know before hand so i can change things as they connect the TNT/TTC Lambis hub to Land (its in the middle of a lava lake).
The system was to address not having control over who plotted directly next to you. Which it in fact does and to good measure. The snake pattern mass reservation was āemergent gameplayā and was never said (until now) if it was abuse or not.
This is the Devs drawing a line in the sand. James even said the behavior didnāt exist before the reservation system was implemented. And this action is only hitting the more abusive cases.
The behavior of snaking land is not something a new player would think to do initially, it does NOT make the system more complicated (plot what you plan to use is still in effect, not āreserveā what you plan to use).
@james Curiousā¦Is it possible to have a planet or a test-planet-that-may-be-deleted-at-anytime, that uses different plotting methods/rules? Or are they all auto-generated using the same code/servers?
If rental planets are still on the menu, will they have a different plotting system?
I guess Iām just a bit annoyed about changing things over and over. Iāll get over itā¦& still concerned, but gimme 5 minutes
I donāt really get why this is any sort of surprise.
Itās not like James was in any way unclear about it months ago, the last time they had to make an update in the hopes of curtailing the deliberate abuse of the system:
The only people who could be forgiven for being mad about it are people who werenāt around back then as itās not fair to expect them to keep up to date with everything historic that ever happened. But that does imply that at no point did they stop and think āHmmm, his seems wrong, look at all the space I can reserve if I use this cheesy plot layoutā
Rather than a setting to be enabled disabled just a blanket inability to plot up against someone without perms would cut a lot of bs about force merge etc and for noobs or freeweekenders or long term gleamclub offenders (yes it rhymes) stops the head ache of parked plots up against you.
At least then you can maintain a road between builds should it ever be needed and you build isnāt closed off from one side expansion plans aside.
I wonder if you have in mind a better plotting system, Iāve been thinking about this a lot but seems like the real problem is people interacting with people lol.
I remember minecraft servers using a very similar system and afaik It worked beacuse:
a) Minecraft maps are endless so never running out of space (Unless the admin restricted you from going to far)
I think there have been several threads that have brought up some good ideas. You are correctā¦there really is no way to stop people from doing people stuff lol
The main problem I see is trying to apply a new system onto and existing one or existing builds. This is why I asked James if it was possible, in any way to add a planet that has a different plotting system that we could try outā¦instead of layering stuff onto the current one.
I agree that for some reason, we donāt experience these plotting issues in most of the other games we play. I think the player limit could be applied to rental planets, possibly?
So if I have a build that sticks out in parts (I have a couple of pathways, vertical plotting, and some weird plotting done under my base), and Iām in violation what happens? Will my beautiful build be removed, what will happen?
Well I am a new player and this seems fairly straight forward. The screenshot clearly looks like the buffer is being used strategically to multiply the amount of space they can reserve.
I also read it that to resolve the issue they just need to fill in the buffer space with plots and they are good.
I also expect/hope their system will also take into consideration the number of beacons within a region and their average size. I would suspect itās fairly obvious detect city/malls. They should also detect if the plotted areas are roads or purely in claimed areas.
I also suspect that the most flagrant abuse is most likely very easily detected and also has virtually no building around them so again easily detected.
In summary I see this as play nice and if you want a massive plot go for it but you just have to pay for it.
As I new player I just want to echo some other peopleās questions and comments. Will there be a centralized spot āin-gameā for these rules? A spot, where itās very clearly outlined and laid out as easily as possible?
I think anything official needs to be āin-gameā in some way shape or form.
If itās nothing like the example the devs posted at the top of this, then you should be fine. If you or anyone feels they run the risk of this, I believe based on what devs have said is you wonāt be able to place further plots from that beacon if it gets flagged. However, Iām certain that if you just place your plots so they touch instead of spacing out plots to have the empty rows of reserved space in between all plot rows, (if you have row upon row like they show in the picture, no good) you should be fine.
So, unless Iām mistaken, if you want large chunks of land, use your plots to have them. Instead of spacing the plots out in a way that then abuses the reserved land gaps each plot gives to essentially claim land without having to use more plots. This reserved land works just fine if itās outside of a massive plot claim.
You should be able to have bits and pieces where this is the case, but not all over the place spanning massive chunks of land (unless it is just solid plots between you, friends or multiple owned characters)
In reality of this, itās not all bad. If you fear your plots fall into this category, spend some time to fill in the gaps with a few more plots. If you donāt have enough plots, maybe consider the area you claim may be a bit more ambitious than you can currently handle?