Independent players punished by meteors

Yes, on group hunts you can be revived and still get decent loot, but on solo meteors if you get revived it is lost.

I think that something should be changed. Either let us be revived solo and keep the meteor or make us lose the meteor RIGHT AWAY when you die. Meaning no revival from others and no revive brew (which I think is pretty unfair).

Yes absolutely they can… they can get revived…
To me that is unfair.

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Do the team players get something out of that that a solo player can’t? What resource do you get from getting revived? ( I am not arguing that solo player is not harder than playing in a group, and i don’t see an issue with that)

lol full loot from a completed meteor!

again do solo players not have access to full loot?

I am not talking about harder or easier way to hunt meteors, that is a different point.

I was asking what resource you cannot gather when playing solo?

If you die solo you lose the meteor and get no loot. If you die in a group as long as one player stayed alive you get full loot.

and yes that is an argument that hunting in a group is preferential to hunting solo, a mechanic I am fine with, cause this being a multiplayer game, so why shouldn’t be playing in groups be rewarded?

I would have an issue if a solo player was denied access to resources cause he is playing solo compared to people playing in a group.

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They are rewarded with a higher tier meteor with more loot. even if all of them die except one.

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Im literally telling you.
Group players can be revived and when they do, its basically as if they did not die other than the fact they missed out on a few participation points. Which probably only equates to the difference of maybe 2-3 oort but on a completed meteor group players would get somewhere in the ballpark of 9-15 oort.

As a solo player if you lose the meteor you get 1-3 oort.

Again is the solo player getting the same loot, same resources as the group IF they win the meteor?

Yes they are.

Can they win solo against a meteor?

Yes they can.

Can group hunts tackle higher tier meteors and higher level meteors compared to solo play? Yes, they can.

Are big hunt rewarded for playing in a group in a a multiplayer game, yes they are. Are solo players barred access to any resource (as is in no access at all) compared to players in a group, NO THEY ARE NOT.

No matter which way you hunt you still get oort. Also the example you brought up is an amount not a yes or no. So in the end both players have oort. And even then maybe go hunt on a planet level you can solo.

You two are complaining that playing in a group is supported by mechanics in a multiplayer game.
Not even sure if just running meteors on a level 3 planets solo, would yield to higher yield per hour compared to running a group hunt at higher level (or at what size it comes even or swings around).

My point is that hunting a meteor solo you are under the false impression that you can be revived. Nothing happens if you get killed, the meteor is still active.
This prompted me to log on to my other computer with my medic and track down and revive my main.
That is a lot of resources to waste, especially time.
To me, time is the most valuable resource so yes. Group players don’t have to waste revive augments on someone that isn’t going to get full loot.
Thats why we revive.

Its not about the amount, if I just wanted 1 oort from a meteor that drops beside me as i am surface gathering I would simply run away and come back 20 minutes later.
I have some resistances, fast speed to dodge attacks and forged fists so I can handle a t3 L1 meteor and have before.

The difference is that group players can get revived and solo players cannot.

If the latter is the way they want to keep it, fine. But make the meteor be lost AS SOON AS I DIE.
If they agree with me that it is too unfair to solo players then let us keep the meteor if we get revived.

That is all.

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Absolutely not
Not even close. Why would you even ask that?

Ehm, I never said that. yes, if you get killed during solo hunt the meteor goes inactive, same as if the whole group that activated gets killes. Aka no more meteor lives are active from that meteor.

What you mean with waste resources on someone that doesn’t get full loot? it doesn’t matter if you are revived or come back from the sanctuary, as long as you are close to the meteor when it finishes it counts as finished for you and not abandoned, so you still get full loot. Reviving keeps your meteor live active.

Or i misunderstood you what you meant here.

Not even sure what the rest of your post is about. Do you want the meteor be dead as soon as someone dies in the group, only count as completed if you survive the whole time or if you were revived?

I ask because, depending on how many players there are in a group it takes time X to finish the meteor, solo on tier 3 or 4 it takes time Y to finish the meteor.

So solo you have a rate of $SOLORATE if you go on tier 3. If you go on a higher tier with a group it also means the monster are higher level and in bigger numbers depending on the level on the meteor spawned so a single meteor takes a certain time to defeat, this time is dependent on how many players you are in that group (group of 20 finishes faster than a group of 10 or 5), which determines the gather rate per player for group hunts $GROUPRATE.

Why I asked is cause I don’t know the answer to which rate is higher or when they equal I don’t know.

If the group now pools the loot, yes they will for sure out gain the solo player, but why shouldn’t they?

you are missing my point, I mentioned it because it is a problem with the way the game behaves when you die.
you get the meteor lost message AFTER you are revived.
that is a problem.
if they wnat the meteor to be lost as soon as you die, the message should happen…
AS SOON AS YOU DIE.

please read carefully. I obviously did not quote you.

not when you’re solo…

maybe i’ll just re-type it instead of quoting myself. I thought I was clear the first time.

there needs to be a change.

if the devs want the meteor to be lost for solo players no matter what, then the message saying “meteor lost” should happen THE MOMENT YOU DIE not after you’ve been revived.

if the devs agree with me that it is unfair to lose the meteor if you are revived when playing solo (revived by brews or another player coming along either randomly or my alt on a 2nd computer) then please let us continue the active meteor after being revived.

I am not calling for any changes to group hunts. they perform perfectly.

well ignoring the notion of pooling loot from different players, that is obviously going to change results. I am only talking about take-home from individual players here. either in a group hunt or solo.

and no. not a chance. the amount of loot you get from a solo meteor is definitely less than group hunts.
Though I don’t have a max forged fist and specced purely for hunting. I am out gathering surface resources. If I could never run into a meteor solo no matter what planet I was on I would be happy as a clam. sadly these stupid things drop out of the sky and onto every hotspot I head to.

I want to either hunt with a group or be left alone to gather my beans.
and if i decide to attack a meteor it would be nice not to be punished for it.

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I’m new, but it is called meteor life, you are meant to stay alive, doing in groups is more beneficial because you get bigger meteors and better drops. If you go solo low level planets, you can take them out no problem, but if you are going to t4 and up by yourself, without proper set up, you are going to have a bad time.

(Can solo low level meteors no problem, but I prefer getting in a hunt and being revived and getting mad loot with a loot stick)

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Ok, both times the meteor behaves the same for group and for solo players.

Each death ticks down one meteor live (yes also in group hunts) if revived those players get their meteor live reassigned so it ticks back up. If the total of meteor lives reaches 0 the meteor is cancelled.

For the proposed change, ie the last player being revived by a brew or a rando coming around, I see no big issue, just mean the ticker of counting the live down should be placed at the end of the of the revive time, i.e. as soon as the toon enters the sanctum in any shape or form.

So you haven’t tried it or have numbers. Solo meteor hunt usually gained me around 8 to 12 oort stones on tier 3 planet level 1 meteor, and 12 to 18 on tier 4 planet level 5 meteoroid. So we are back at how much time it takes per meteoroid, also group hunts take a fair bit of more work, from organ and during the run.

Also apparently the person quoted below is completely the opposite opinion when it comes to oort gathering.

And again we are on arguing rate and effort for it, not solo players being excluded from gaining those resources. If i am surface gathering and a meteor drops I tend to just leg it, cause I am not specced to solo a meteor nor do i want to spend the time there. Tier 3 meteors or even tier 4 can easily be solo’d get max stacks in armour and nothing can really hurt you from them. Also fists are nice, bows are far better (at least high end).

So all in all, solo players can’t run solo meteors on high tier planets, but can gain the same resources on lower tier planets. Maybe at a lower rate, maybe not.

So there are two complains one is that the description about when a meteor goes idle needs to be changed to be more clear or the point of when it goes idle needs to be changed to be in sync with the description. I agree either one should be done.

And second the ease of defeating meteors, gathering rate. This is totally fine to me for solo players as for group hunting.

also if i try to solo attack a group of elite wildstock, i know i will have a really bad time. Similar running into a meteor solo tier 5 and higher.

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You are obviously not paying attention.
I am not going to discuss this with you anymore.
I have made my point, the devs can do with it what they wish.

Good day sir.

Funny, have you read the next paragraph below, where i actually explained how the meteor behaves and that it is the same for both and why you see two different results for group vs solo?

Plus that I agreed with you for the description part, guess you must have missed all that, a well.

maybe stop being pretentious and actually read the answer and don’t cherry pick lines and then go back to personal attacks.

pretentious? now who’s calling names?
I read what you said.
and yes, that’s what happens on group hunts. but it’s not the same when you are solo.

we agreed that something needs to change. let’s just leave it at that.

I don’t understand how players are “punished”. No one is punished. If you don’t participate, it’s a choice. There are other ways to get Oort.

If you’re not ready to T6 hunts do some T3 ones. They can easily be done with just one or two players.

You can also buy Oort in a request basket.

However, there is no punishment. If people chose to play a MMO solo that is a choice.

Havent read the entire tread but if you are going to solo hunt then id suggest you get some revive brews. I’m pretty sure if you have one active you wont loose a meteor but just to make sure let me verify that.

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