With our next big event kicking off on the 13th March at 1200GMT, it’s time to reveal the details of Gleambow Racing!
As you may have guessed, the event centres around Meteorites. On Level 3 and above worlds, some regular Meteorites will be replaced by special Gleambow Meteorites. These will be easily identifiable via their spectacular multicoloured trails, and will be around for a shorter period than a regular strike. Gleambow Meteorites will need two or more citizens to be present in order to be triggered, and scale up physically according to how many citizens are present, so we’re looking forward to seeing some big group hunts!
Each Gleambow Meteorite will consist of 1 Core Material, and a scatter of Gleam. These will be random resources, in randomised colours, some of which may have never been seen in any of the Known Worlds before! (Note: These are base materials that are found in the wild, not crafted ones)
Upon reaching the Gleambow Meteorite, 50% of these blocks must be destroyed within a time limit. If this is not achieved, all blocks will default to the world’s existing colours. The reward will be Rough Oortstone and Gold Ore - as well as the abundance of materials harvested from the Gleambow Meteorite itself.
As usual, players will share the final reward (Oortstone/Gold) equally, but the blocks will be collected by whoever breaks them - so you’ll want to reach the site as quickly as possible when you see that tell-tale colourful trail.
The tool you’ll need for this is the special Gleambow Totem. This is essentially an upgraded version of the regular Totem in a cool new colour scheme. To craft this, you’ll need to combine a regular Totem with Elemental Fusion at a Workbench.
Of course, it wouldn’t be a Boundless event without some cool new wearables to pick up in the exchange, and we think you’re going to like this one - the Gleamicorn Horn will be available for the two weeks of the event only!
See you all in there!
EDIT: Adding details of the patch on 14/03 - Gleambow Meteorites can now be spawned by solo players, and some failures will result in speed brew drops. The balance of timers has also been adjusted to be more forgiving.