Yeah, but as i mention, without the “skill reset” you won’t have chance to fight back.
So, its should be the case you have at least ability or control skill to run to the safety place.
If this is the case, people without skill reset shouldn’t be explore lol.
Ok you might be right so You want to make it so that you cannot switch skill sets until you empty those extra inventory slots
This is assuming that you only have the inventory skill on one of the skill sets
Yeah, also you can only switch the skill set near beacon.
So the only case we are talking about is “skill reset”.
If you need time to clean up your inventory, i think you need more time to re-create your entire skill tree.
At the moment you do not have to be at your beacon unless you want to switch without a 15 minute cool down before a second switch. I do not think this should change to require you to be near your beacon all the time.
Yeah my bad, you are right, we can reset everywhere.
But i still get the 15min cool down near my beacon.
so yeah i am not sure about this is bug or not. ( i heard we will have to switch skill set near beacon)
They may mean your home beacon versus any of your beacons but you might want to report that to be sure
My first post on these exchange threads… probably my last… but, I feel as though the more you can purchase/trade in the game itself, the better. The more reasons to go to someone’s ingame shop, the better. If you want to add inventory space on the exchange, it’s cool, but if there were some ingame implementation as well, that would be more awesomeness. Make it as rare and expensive as you want, but have it be attainable/trade-able ingame somehow too.
I think it’d be easier to jus’ let us buy a little expansion space in “The Exchange” haha. Let us pay for it with cubits or money. Pads out “The Exchange” a little bit more too.
I don’t wanna have to make a skill build around that, I wanna be able to gather, hunt, and mine all at once an never have to worry’bout running out of space. It’s easier that way, more enjoyable for me. I get to explore more.
But if I had to, I’d probably end up gettin’ the skill if it were made into a skill, though no guarantee I’d have enough space even then to gather all the mushrooms, plants, seeds, ores, tools, foods, gems, etc.
Oh I understand. The option to buy it would be there, and you’re right it would be easier for you… but, the ability to get it ingame would be cool too.
How about i feel my axe is too weak to use.
Just give me one "primus axe with 20% more damage increase in “The Exchange”. Let us pay for it with cubits or money.
Sorry, this is the same case for me.
that’s what the forge is for! 
When money can buy it and it gives you a ingame advantage it’s pay to win … period
Plots is a semi-advance cuz it only really effect builders (Large scale builders) and also doesn’t directly give you prestige. And if you think that more beacon plots can be essencial for game play: I planned a 2 plot house with all 6 crafting machines in there (+15 Power Coils each), some crafting benches + Ovens and even a portal and enough storage to unload your inventory several times (don’t know the exactly number, but it was arround 70+ storage blocks, so over 280 inventory slots ^^),
I already made tons of rank 300 weapon / tools on first week when forge system came out.
It just the example to show the unfair system.
If you can buy a larger inventory space to help you collect source easier, you can’t tell me wrong to ask to buy the better tool with real money.
Its same thing, and its not pay 2 win here, because i don’t win. I just get better game experience than others.
How does me being able to go out an’ gather, hunt, and mine all at once, affect your ability to enjoy the game at all???
ok, so call it “Pay to be better” … feels the same ^^
Give me a god weapon at beginning i can enjoy the game better too.
Sorry i can’t see any difference between this and your case.
For me, its the same thing.
The ability to one shot any creature is not pay 2 win either.
Because what will you lose ? I just have a better game experience than yours.
Also you can purchase it with cubit.
if you don’t want to spend money you can spend more time on it.
Cubit is not hard to earn in game.
So why not give us the one shot bow at the “Exchange shop”.
I have this kind of requirement too.
As long as you were ineligible to build settlements/be viceroy, an’ made as much xp as the rest of us, that wouldn’t bother me at all. I’d be fine if you had that weapon.
Inventory space increase is pretttty minor, like even more minor than buyin’ plots. I don’t think you can really compare it with an OP weapon/tool.
LOL , then you better ask the dev team to give you the creative mode to play.
I think they fit your requirement better.
No, definitely not, creative mode would be borin’ for me, I jus’ wanna gather, hunt, and mine all at once, and plenty of MMO’s offer bag space increases, I think that’d be okay.
But it sounds like you’re against ANYTHING in “The Exchange”.
But yeah, truthfully, I wouldn’t mind if you had an OP weapon and tool, it wouldn’t affect me.
With larger inventory i can go home less , its a lot of time saving feature.
At the mean time you can gather more source than others, because people without paying they need to went home to clear their inventory.
On the other hand, giving me an op tool, it help me collect source faster as well.
Its the same.