Iron too rare

out dated?

Prior to this is was all over XD

That is why there are planets with titles like “Inhospitable METAL Planet” and such. So you know where to go for said items :stuck_out_tongue:

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Not all of them are so blunt about what they offer (coal, metal) and not everyone lands close to them; I started in AU and I have a coal world pretty close, but no metal world close enough to make me want spend coins to warp.

And then there was guessing: does coal world mean that there is no metals there above iron? Or does it have silver/gold anyway (just less), cause it’s higher tier.
Also, same level worlds that are described as Lush, apparently they have silver/gold, but when starting and looking at the sky to decide where to go next, that description tells nothing about silver/gold/titanium accessibility etc.

That’s what I aimed at - and of course, I was trying to see things from new players perspective. I’ve played EA for over a year, including new universe worlds in testing, and I had a clue where to go, but players not knowing the game don’t get enough in-game info.

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Well I moved from starter planet to Grov, and I know it is a coal world, but at least I can survive, and I found a couple ores. It’s tier 3, and I found the same amount of iron as on Storis (tier 1). Glad the info is changing but the amounts…

Another thing is the fact that, if you move to a tier 3 planet looking for iron, it takes a lot of hits to break a single rock.

It would be nice if you there was more tiers of progression in tools per world… as it is, the starter worlds (t1, t2) progress as you might expect from totem>wooden>stone>copper, but then iron is only moderately common on t3 with the next upgrades coming slower and having less reward. The forge helps bridge this gap a bit, bit we could use more tiers of tool progression across all of the worlds, especially at the low end of the spectrum. Basic alloys and impurities that improve a metals traits could be a good way to add levels of progression. Copper could be upgraded to bronze when smelted with tin ore (use salt pieter asset harvested from stone rarely), iron could turn to steel when smelted using charcoal. More levels of tool progression would help smooth out early gaps on low tier planets.

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iron is so easy to find, just go to a lvl3 metal world like lamblis. ps has already made a hub on most of the worlds, so just find your planets hub and then get to a metal world. simple.

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It only takes 3 iron ores then you have an iron hammer though… thats 60 hits with a totem, not un-doable…

Can you really call a one block wide path in the air a hub? Some of the hubs are extremely bare bones and frustrating.

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Just some rough stats. With 3 in luck, maxxed out hammer damage and copper hammer I was strip mining Sedimentary Stone under Ultima Aqua Hub (capital) on Finiata. I started in cave, but dug mostly in solid stone, not interested in spelunking. I got about 1000 stones, 916 sedimentary and rest was igneous and metamorphic. I wasn’t very selective, because I can’t control those fast hammers :joy: If I encountered vein I dug it too, wholly… but I might left behind some copper veins (i got already tonnes of copper)

So per circa 1000 stones i got 50 copper ore, 27 small flint, 25 ancient tech remnant, 25 soft coal, 10 iron ore, and 8 small fossils.

And as I said, I may have missed some copper, but not the others. Maybe someone will find it interesting.

I agree and then when you do luck up and get some you get like 1-2 pieces of ore from one. It is so grindy at the moment that it is not even fun.

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Yeah it can be. Depends on the method you use for mining. If you’re strip mining, you’re wasting resources and time compared to how much you net from the mining run. Cave diving, IMO, nets more resources than it costs you.

Until you can Centraforge some hammers to have 3x3 AOE, lots of action speed, and possibly durability and some other benefiting stat, you aren’t going to be really making the most of your time when you go on mining runs.

With tools like that on higher tier worlds, you’re going to be collecting a massive amount of stuff in a short period of time. Add in durability skill plus durability food buff and if the tool was forged to have extra durability and you’re looking at hundreds of resources per hour rather quickly. With that in mind, the price of stuff in shops people open up will have lower prices cause raw materials, crafted items, and even rare stuff is going to be larger in abundance.

What I see happening is those forged tools paying for themselves many times over per mass craft kind of like how Diamond Bombs did before the Centraforge update and the nerfs bombs got in general. Just something to keep in mind when talking about whether or not a resource is difficult to find.

I think Iron is in a perfect spot in resource distribution. Same for Silver and Gold.

I agree generally. In this case I was there for right colour rocks, and interested almost only in the tocks.

But i really have no valid strategy for doing gems other than strip mining :confused:

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I’ve got an effective method that limits the need for stripmining but still exposes all of the blocks in an area. It’s from an old post, so the reach may be different but the method is still effective

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Actually my strip mining technique is to go to lvl 10 and dig rows like this

XXXXXXXXXXXXXXXXXXXXXXX
XOOOOOOOOOOOOOOOOOOOOOO
XOXXXXXXXXXXXXXXXXXXXXX
XOXXXXXXXXXXXXXXXXXXXXX
EOOOOOOOOOOOOOOOOOOOOOO
XXXXXXXXXXXXXXXXXXXXXXX

Where D is the entry point (digging down, or some stairs etc). X are not mined (unless vein, etc) blocks, and 0 are mined ones. I sometimes dig 2 high corridors, sometimes, as high as I can reach.

I know it’s not strictly “strip” mining, but it’s still very slow :confused: I got only about 30-40 diamonds in few hours :frowning:

And was unable to find any gem on Besvrona in few hours :frowning:

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So if I am understanding your statement.

We now need to have the skills for the centraforge, find all the additional ingredients for a forge, craft them and then have enough gems to make a tool good enough to actually effectively mine even the basic resources like iron? This compared to finding the gems in the old universe and making an AOE hammer without all the additional time and effort. Sounds like a lot of added grind on an ongoing basis to play the game in the mid stages (acquiring resources from t4-5 planets). This will really make a new player want to play knowing to get the resources they need, they have to spend additional hours gathering and crafting. I know I find this very disheartening.

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It’s a MMO. Sort of should expect there to be some time sinks in it. This game isn’t really that grindy compared to other MMOs.

The parts that make this game grindy is when you’re progressing from one one thing to another, such as crafting tables to machines, to just machines to normal power coils on all of them, to power coils to advanced power coils.

Even having really nice non-forged tools and weapons to crazy good forged tools and weapons. If you so choose to work up that progression ladder, that’s going to innately feel like a grind. There’s very little difference to that and gearing out a character in Path of Exile.

I think once we have more avenues to collect stuff besides using bombs, hammers, shovels, and axes, it will feel less grindy. It isn’t like everyone is going to go out and be a crafter or a hunter or a miner or a lumberjack or a digger. Although personally the Centraforge changes that for me.

I understand the point that every MMO has time sinks. . It seems to me at every release the developers add more and more grind (time sinks). The recipes have evolved to call for more items than before and some of those items are rare. They have removed functionality from tools and now we have a new machine (centraforge) that requires additional ingredients (more gathering) and additional processing (time) to get the same results. They have added a lot of time sinks into the game already in my opinion. Do they have to make it more difficult to get the resources also? When does the balance tip into too much grind (or time sink) for too little reward. The game is also a sandbox and not just an MMO. The sandbox games I have played have not made it this difficult to gather the resources needed to build or craft.

Iron is easy to get. I don’t even have forged hammers and I am swimming in iron. I even sold a full smart stack of it to someone’s request basket cause the price was good and I still have around half a smart stack left. I don’t even use durability food or have durability skills.

And what I mean by time sink, I mean by how much it takes to progress from one thing to another. Such as Power Coils to Advanced Power Coils. Diamond Hammers to Forged Diamond Hammers. But that’s sort of a moot point.

As more crafting recipes in the game are introduced, it’s going to make it feel like there’s more grinding involved. Might see more people utilizing request baskets to acquire the stuff they need.

Beans could be an example of something that just is too hard to get, along with fibrous leaf if everyone is picking each world clean of them. So this could introduce the need for farming crops as a feature which would require someone to possibly gather tons of silt soil for or something else just so they could build a small patch of farm land to grow crafting materials they need in order to do other things. It’s still an optional thing to do if it’s ever implemented.

Getting resources in this game isn’t really the challenging part. I would say running a shop is the hardest thing to do in the game and that’s whether or not you decide to gather up the majority of the stuff you want to use to craft items you want to sell.

Well and I do not mean this as an insult, you are one of the few. Otherwise this topic would not have been raised. I have mined for hours across the various planets. I am not swimming in iron at this time. It would take me about 12 hours straight mining on a metal world to have a smart stack of iron given my most current experience.

I will also state that I could be swimming in copper. It is everywhere and I am ignoring it except for alts I am trying to level. I do not want to waste tool durability on copper when I need iron and coal so much more. Do you remember the out cry over the color of copper? It is almost like it is everywhere as a pay back for everyone complaining about the color. Now we see it everywhere!!

I would say the developers have made being self-sufficient the hardest thing to do in the game (and I mean this as no insult to the time and effort others are putting into running shops). If you want to be able mine/gather your own resources and make all your own stuff, they have made it a real chore requiring alts or skill sets, and a lot of time and effort to level to a point where you can efficiently and completely take care of your own needs. And by that I mean have the tools and machines that are expected/reasonable as a level 50 + character.