Hello, i’m totally understanding with all the bugs etc from playing an alpha test.
But can we please get some sort of bonus/reward/compensation for dealing with lag/rubberbanding?
We’re supposed to be testing game playability, mechanics balancing among other things. But I find myself losing so many tools due to lag/rubber banding.
I’ve died countless times falling down/off things due to lag flying me all over the place. Losing durability on items, on top of mining endless blocks losing durability on tools but not actually mining anything.
Also, as some additional testing you can do in game, please try turning down your display settings (draw distance etc) to the minimum and increase bit by bit to see if this is a factor as well.
I can deal with the rubber banding, i’m sure the servers will be able to handle a huge load by the time of release, i’m just saying it would be worth compensating us in-game for the time being. Can’t be too difficult to fix/monitor the durability lost due to ‘lagged’ hits and spawn me a new axe or turn off fall damage when packet loss is detected surely?
What manner of compensation would you find appropriate for this situation? How would compensation make the situation any less frustrating? Wouldn’t the man hours spent developing a way to accurately track and “compensate” players for their troubles (which they elected to endure by playing an Early Access game) be better spent looking for a solution to the problem in the first place?
I’m wondering if your upload speed is a factor in this. Will need to wait for the devs to come back to work tomorrow for more info though.
Although there are a few people still experiencing rubber banding, there aren’t as many by far as those who have no problems at all. If we’re all to get free food and tools, there will be no opportunity to perform any game balancing at the moment.
I think you will find that this is far from a simple solution. There is no in-game mail or drop off system, no way to do this but to physically coordinate with each and every player when they are online, and manually meet up and trade with them.
I don’t mean to sound harsh by saying this, but I also don’t mind sounding harsh either;
You’re just going to have to tough it out a bit, or shelve the game a bit until a solution can be found.