I most agree with @Kal-El on this. That being said, I don’t expect the changes that I think would be most beneficial to the game in this area. They seem too unpopular with the vocal shop-keepers.
Given the testing implementation though, I wonder if it would be possible to give a cardinal direction along with distance (in the same way that you can find locations). That would feel a little less… clumsy.
Beyond that… how does it factor depth into the equation. Is that added to the ‘distance’, or is that only x/y distance? Do we arrive at the spot, and then be unable to find it because it’s actually on a floating/buried shopping complex?
look forward to seeing more beacons on Havran I with shimmer orb so we can prove some of these concerns valid/invalid and help shape this to be a useful/enjoyable direction for the player base.
I do really like that it lists the quantity available of an item so I know if it’s worth bothering to go to in the first place.
I Agreed, maybe the dev can make a waypoint button that you click, and it shows up on the right side of the screen with a cardinal direction and distance.
Test has 3 shops up now so this gives a better idea of how things look. You simply click on the shop right now you want to go shop at and a tracking marker appears.
Maybe we need an option to ignore listings made by a certain player as we may run into an issue where the shop stand is inaccessible (behind locked door), or a troll intentionally holding the 16 spots so others lose visibility