Lighting in Release 225 Status

@james I have some specific questions that I’d like to ask so I understand a bit more what’s possible.

1.) Is it technically feasible to maintain the updated lighting system as it is now, but have say a transformation tool as you proposed before for changing the lighting intensity of gleam, but for the dark blocks too? Allowing the dark blocks to reflect a bit more light without the colors being wrong as they were before?

Quoted from another player:
“I think @james did mention a little while back that changing blocks finish from matt to shiny, in degress, would be relatively straightforward to implement.”

2.) Can you please put yourself in the player’s perspective and address the fact that the goo/paint will be hard to obtain as they are locked behind exo worlds (which are few and far between, and get cleaned out in 24 hours when some of us might not be on to access it) or will be expensive due to their rarity.

You suggested to those who were affected by the lighting changes to “just go repaint our builds”, but have you considered the difficulty in obtaining the paints?

3.) Instead of 1 or 2, can you simply allow dark colors/black to reflect a bit more light when there’s a light emitting object (including gleam) near them so they aren’t pitch black and obscuring detail?

4.) Is it true that underground builds with no windows/access to sunlight still dim light sources when the sun is out, outside of the build?

Thanks in advance for your reply/consideration

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Yea all the chisel work that would need to be done. Plus coin or time spent making marble or brick. And also I used colors I liked and wanted for my builds. Now I’m told to change it to something else that doesn’t fit the palette I had intended for the build because the build no longer looks good in the intended palette. Also all the resources I basically wasted on making those items that were meant to be used but now have no use for me

As James quoted

If you still find that you’re unhappy with your build and actually want the shiny blocks to be brighter then the easiest solution would be to use the new Goo farming system to create some lighter spray colours and redecorate your build. The advantage of this is that there is no need to rebuild. Just spray the blocks and the colours will change.

Just to clarify a misconception here… only the exo worlds are rare. Goo itself is generally the 2nd highest resource on the world after flint, which is usually around 15-20%. I don’t think it’s possible to clean out all the goo deposits that quickly.

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Specifically to this, quoted from a post directed at james:

"Can you please put yourself in the player’s perspective and address the fact that the goo/paint will be hard to obtain as they are locked behind exo worlds (which are few and far between, and get cleaned out in 24 hours when some of us might not be on to access it) or will be expensive due to their rarity.

You suggested to those who were affected by the lighting changes to “just go repaint our builds”, but have you considered the difficulty in obtaining the paints?"

Also, why? Because it hasn’t affected you?

Why not just fix the issue with black blocks instead of telling everyone that has dark builds to paint them white or yellow?

This is kind of related to the other issue of not having a trello board or another form of tracking coming changes easily.

We’ve known for months that this change is coming, we just couldn’t see how our builds would look with it.

There’s also been many cries from the community to change the lighting, praises of how it looked in EA (this is closer to that). I think what we see now is a combination of trying to bring back the old look and improve it.

But there are downsides to this, one is the changes to old builds we’re seeing. Then there’s the subjectivity of what looks great, and the medical conditions that are affected by this.

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Putting this to the test today… Going goo hunting when I get home from work in 5 hours :sunglasses:

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Thanks for clarifying that, but exo worlds are still pretty rare and sometimes will go a week without them.

Still though, why should I have to repaint my build a completely different color when I want it black?

I still feel like it would be better to just allow some more light on black/dark surfaces.

It seems like it would be the easiest fix. (Especially a tool that changes the intensity.)

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I have dark buildings and I’m not overly concerned I don’t mind changing things its what comes with changes in games like this. Maybe they might change how the paints become available it’s only just come out so best wait and see .

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Yup I’m definitely in favour of this option too. Makes it possible to have the effect/intensity you want with the gleam colour of your choice.

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I went to the T5 exo, 0 goo left or then it does’t spawn on it. There’s a bit of misinformation on where it spawns.

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We’re are looking at the palette distribution - how black is black, how white is white. We may try experimenting with the distribution of the colours and review the white and black points.

The Goo wasn’t cleaned out in 24 hours. There is a huge amount of Goo still there. Goo will not be rare.

See…

No it’s not true.

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The said tool has already been mentioned the transformation tool will be able to brighten gleam so James said in the post too :grin: think they will be working on that sooner rather than later I hope.

Thank you, I really appreciate such a prompt response.

I’ll be patient and see how the new tweaks will affect my build/eyesight lol

Cheers!

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Yeah, I did see that and it looks great.

I just wanted to clarify I was also talking about a similar tool that would work on normal blocks too. (To change the lighting reflection intensity, changing from shiny to matt, etc.)

Yeah they could do that too I guess depending on which is easier to change and add to the game. It’s all new to everyone…maybe good changes to come :grin:

P.s I like shiny sparkly things :rofl::rofl:

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Glad to see the issues are being addressed!

Transformation chisel support for gleam lantern intensity sounds great, but also a bit finicky. I’m hoping we get a new more intense (and prestigious) light block at some point.

One thing that is throwing me off which I haven’t seen mentioned is the simulation of “adaptation” (vision adjusting when going from bright light to darkness), it seems to take quite long to adjust and can be caused by things that make it irritating in my opinion; I noticed it on cuttletrunk shots, lasers and meteor impacts. It seems like the effect only occurs at night.

Here’s some footage, although the compression doesn’t really do it justice:

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#DecorativeGleam

I’ll admit I’m not happy with “refined gleam” being more prestigious, yet not being a block with a texture which tile properly like natural gleam. Plus it has all those cracks on the texture.
If we get something prettier, I’ll jump on it immediately!

We could also get “Compacted Gleam”.

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While I like the idea of a chisel to change more stuff, gleam and lanterns isn’t one of them id legit have to run around for days tapping all of it, I would prefer if the gleam defaulted to it brightest setting and let people dim it at their will it would cause a lot less use of the tool imho. Furthermore I also think a great alternative would be beacon option for light brightness setting for all gleam/lanterns/torches within said beacon it could have a fuel cost to compensate for not having to be chiseled.

@james

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Thank You so very much I really appreciate that you actually listen and care enough to do something. Speaks volumes where this game can go in the future. JUST TY!

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