I have dark buildings and I’m not overly concerned I don’t mind changing things its what comes with changes in games like this. Maybe they might change how the paints become available it’s only just come out so best wait and see .
We’re are looking at the palette distribution - how black is black, how white is white. We may try experimenting with the distribution of the colours and review the white and black points.
The Goo wasn’t cleaned out in 24 hours. There is a huge amount of Goo still there. Goo will not be rare.
The said tool has already been mentioned the transformation tool will be able to brighten gleam so James said in the post too think they will be working on that sooner rather than later I hope.
I just wanted to clarify I was also talking about a similar tool that would work on normal blocks too. (To change the lighting reflection intensity, changing from shiny to matt, etc.)
Transformation chisel support for gleam lantern intensity sounds great, but also a bit finicky. I’m hoping we get a new more intense (and prestigious) light block at some point.
One thing that is throwing me off which I haven’t seen mentioned is the simulation of “adaptation” (vision adjusting when going from bright light to darkness), it seems to take quite long to adjust and can be caused by things that make it irritating in my opinion; I noticed it on cuttletrunk shots, lasers and meteor impacts. It seems like the effect only occurs at night.
Here’s some footage, although the compression doesn’t really do it justice:
I’ll admit I’m not happy with “refined gleam” being more prestigious, yet not being a block with a texture which tile properly like natural gleam. Plus it has all those cracks on the texture.
If we get something prettier, I’ll jump on it immediately!
While I like the idea of a chisel to change more stuff, gleam and lanterns isn’t one of them id legit have to run around for days tapping all of it, I would prefer if the gleam defaulted to it brightest setting and let people dim it at their will it would cause a lot less use of the tool imho. Furthermore I also think a great alternative would be beacon option for light brightness setting for all gleam/lanterns/torches within said beacon it could have a fuel cost to compensate for not having to be chiseled.
Thank You so very much I really appreciate that you actually listen and care enough to do something. Speaks volumes where this game can go in the future. JUST TY!
James has stated that the black blocks being black and not absorbing light is intentional, so isn’t going to be ‘fixed’
Edit: just seen that they may be looking at the black and white blocks after all, i posted too soon!
And I don’t think you need to paint them white or yellow, I have some dark green (can’t remember exact name) storage blocks and some dark greys and they don’t have the same properties as the black