Don’t argue in this thread. Just list what you think most new players complain about, and add your own solution if you want. I’m just putting some random solutions I can think of.
@james you can add anything you want here also, might as well make a list.
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Damage of Enemies in T1/2 Worlds easily kills new players.
- Solution - Remove Stout Enemies from T1/2 Worlds or reduce their damage?
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Players attacking enemies with Wood Tools and Totems get frustrated.
- Solution - Buff their damage?
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Crafting time in early game, meat, etc.
- Solution - Reduce crafting time of early game tools by 70%?
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Players want to be around other people.
- Solution - Make it easier to warp to a populated planet near active players?
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Players want to be alone.
- Solution - Make it easier to understand where to warp if you want to be in the wilderness? Not sure.
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Wildstock instant death bug (Where you get rammed like 10 times in 2 seconds)
- Solution - Fix it?
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Loot Boxes are hated in the industry now.
- Solution - Remove them, and just automatically give players the cubits?
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Drop Rate of Items in Early Game Extremely Low.
- Solution - Buff drop rates, so a new player can EASILY find bone, sap, berries, and flint, also explain where flint drops, (most players keep breaking gravel).
What else people got?
@shadowwraith added, outdated screenshots.
—My Solution - Update them maybe? Or say they were pre-release? Not sure.
@Jyanin added, Swimming is slow. I would also add running is slow.
—My Solution - Buff both of those significantly? I hate going through towns on a character that doesn’t have 5 points of agility. Much like inventory size, I think movespeed should be much higher at default.
@majorvex added, campfires are confusing. I agree, I’ve seen many posts complaining about those. They serve no purpose other than to confuse the player about why they can’t cook meat on it, or why items disappear.
—My Solution - Just remove campfires from the game completely?
@dkpuncherello added, warping is confusing.
—My Solution - no idea
@Gorillastomp added, maybe add an offline tutorial?
—My Solution - Not sure. Maybe a brief, T0 planet, where nothing is permanent, and you then warp to a T1/T2 planet so you become used to using warp augments more?
@Kal-El added, players want to switch to a non-hostile world.
—My Solution - Maybe allow players to switch to a T1 if they want in the Sanctum for free if they are below a certain level? Maybe this wouldn’t be a problem if enemies didn’t do so much damage in T2 areas. Maybe allow the stealth skill early on for people who have zero interest in combat.
@majorvex contributed to the above, said young players they might not understand what
a “hostile world” means.
@AeneaGames added, maybe add a chat tutorial?
@Biv added, maybe increase inventory or add alternatives to shelves like chests with easier crafting requirements, how to make glue, combat is unclear so maybe add more tooltips to explain tool usage, or add swords as a weapon in the game so people stop attacking with hammers.
@ratchel added, add a search system for the knowledge tab.