Luck skill and centraforge

During 2018 I did see a thread mentioning that the luck skill is bugged, When restarting my BL playing I also plan to install a centraforge but am wondering if the luck skill is affecting the boon assignment or if all traits in a group are set to the same probability to be used as boon trait? It just did 3 tests on the test server with forging and it was a rather boring and annoying process to have a rate of perhaps 15% (or even lower) of getting the most needed traits for a titanium hammer and for a slingshot! For 3 more or less good forges, I had finally done more that 50 decontructs and restarted the forge process again and again! I followed for these tests one of the ā€œmethodotology guidesā€ mentionend here in the forum. Are there better ways to be more successful without being overwhelmed by the urge to throw the keyboard out of the window?

The only thing that you can use to influence the boon selection weights are gums. Luck has no effect. I personally use http://www.pfiffel.com/bl/forge/ to check which gums target what.

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I never Roll without Fate Paste.

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Fate paste is a forgerā€™s best friend.

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That and deconstruction resin.
LOOOOOOTS of deconstruction resin.

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Oh yes, and lots of gums for unsuccessful tries with deconstruction following.

I - my personal opinion - say that Centraforge is NOT PART OF CRAFTING , it is gambling plus grinding for ingredients and destroying them again. I believe that real satisfying crafting should use a bonus system for repeated successful forging and and not restart each forge with dumb even probabilty spreading to make useful traits difficult to get. As long as this is not rewarding the continuous work with forging, it is - for me - creating more annoyance than good tools. I am really wondering if the same ā€œluckā€ factor would be valid for block placement with a building and/or hunting (i.e. the probabilty to hit a creature is like 15% or below but the creatures allows hit 150% :slight_smile: ).
OK, so many features of the game are quite OK - precisely said: we have a lot of fun - , we take it just as the designer was in a bad mood!

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Sometimes, I still think about this :

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All i can say is that forging is not for everyone!

I genuinely love to forge (it is like gambling somewhat. But we can influence the odds.) but if it isnā€™t something you enjoy then i would say focus on something else to make coin and buy your forged stuff from those of us who love to forge!

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Yeah, thats exactly what I am currently doingā€¦after I lost my last centraforge with 18 adv-coils and hundreds of gums, pastes, etc. Now I gather low-level meteors to get about 50-70 oortstones per day, make shards and sell theseā€¦gets sometimes a bit boring but it made me hone my hunter skills to make these runs very easy except time consumption. I also gather sweet beans while running around, so it works.
@Trickyy90: But be honest - everyone will at some point in time, look to have at least tested all features of a game in search to maximize the receivalble fun! This was the case for me when centraforge was announced and today it is the reclaim featureā€¦ Every function in a game can give new ideas how to play and perhaps also guide to interesting aspects to work together in a well designed / implemented game! I for example have found that I like to dig/mine patiently for hours and find alll those good blocks, but I simply build very ā€œfunctionally lookingā€ houses -> I am obviously no architect! So every single feature in a game should be visited - not to be an expert with it but to be able to discuss the overall direction the game is taking and decide what parts are OK for each individual player.
Btw: I never can stop to look at a program (be it a game or some different app) from my long years myself being software designer and developer (plus finally ā€œsellingā€ the results to customers). So my interests are mostly reflecting the own use as well as the task to create a (stupid/good/exellent) program :slight_smile:

But as Goblinounours stated: we all want to dream sometimes how things can get even better!

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As someone who has spent an awful lot of time forging I just want to put in my 5(500?) cents, because there is so much complexity to this machine/skill set that I feel just can not be appreciated/understood without spending an awful lot of time forging. Some people enjoy the forge enough to have spent the time gaining an appreciation/understanding if it, Iā€™m sorry that we are different people.

There is definitely room for improvement, I absolutely champion this, I also get incredibly frustrated with the machine those times when I have repeated failures, but I realise and accept that 90-95%% of what I personally deem to be failures are a result of me making a mistake in the decision making process at some stage during that forge.

Yes the 25 deconstructs just to get AOE/damage can be incredibly painful but the mechanic which causes this to occur from time to time is the same mechanic which also results in a forge being a perfect one and the result being a slightly sub optimal one and the same mechanic that punishes you for making the wrong decisions. This same mechanic is responsible for the 5% fail rate that is truly and honestly beyond my control where bad luck simply gets the better of me. What I am trying to say is that I think some serious consideration needs to be given to the mechanics that people are asking to have changed.

The entire process of forging currently relies on a random number generator to have any form of variety from forge to forge, it is the only thing that stops it from being a 100% repeatable step-by-step process with absolutely 0 variation in results forge after forge. Unfortunately the only way that I know of to add in any element of non-repetitive game play to a game that is inherently repetitive is to use RNG to give inconsistent results and to ensure the result is anything but certain, No doubt there are other methods, but this is the simplest and it is how this game introduces variety in to repetitive tasks.

As much as I hate this phrase, it is 100% correct, it is about RNG, it is a form of gambling, and this is fun for some people Iā€™m sorry to say. It is about using everything at your disposal to eliminate sources of RNG from the process and to optimize those sources that cannot be eliminated where possible.

The forge is a gambling game, absolutely it is, but again for some that is where the fun part comes in. This, just like a game of poker, is all about understanding the statistics/probabilities/game mechanics so well that you can manipulate the odds in your favour in 100(1,000?)(10,000?) different ways, just look at the array of ingredients available to you in the knowledge tree, each and every one of those ingredients could be used to achieve a ā€œsuccessfulā€ forge result when used correctly. What you are asking for is to have all of this removed and to have it made into another crafting professionā€¦ which isā€¦

Unless you are sitting afk every single thing you do in this game is consuming ingredients, it is how the game functions, imagine the size of your storage warehouse if nothing was consumed. When you boil it down and take your imagination out of the equation, this game is simply a case of grinding ingredients to build a storage to make the tools to grind the ingredients to make a bigger storageā€¦etc etc etc.

Excellent idea and well thought outā€¦ but again all youā€™re effectively doing is having the RNG removed and having extra sources of grind and craft to be added.

I totally agree with this, it as skill set, it is a profession, as much as mining, building, farming, crafting or gathering is. It is not crafting and the last thing I, personally, would want to be is just another crafting machine.

It does not take much to forge a hammer that will AOE one-shot T6 planets successfully 99% of the time (if you ignore the obvious 38 deconstructs to get the right boons, I agreeā€¦ this sucks), so anyone can make their own tools. If you donā€™t believe me then that is because you have a lot to learn about forging, sorry if that hurts people egos, but itā€™s simply a fact, the forge is not mastered by watching a youtube video or reading a guide on the forum, that is just a primer, the forge is mastered by forging an awful lot and recognizing when something in your process can be improved upon.

There are so many different types of people playing this game with completely differing ideas of fun, please at least consider that some people find the forge fun before asking to have all the fun removed from it. Believe it or not there are people who play this game who donā€™t like buildingā€¦ and pay people to build for them. There are people who despise crafting, people who at the thought of mining get physically ill, others who hate gathering with a passionā€¦ they manage just fine.

You are not forced to do anything in this game, you always have options and last resortā€¦ if you donā€™t like making hammers then buy them. If you donā€™t know how, I can show you where to buy a 10k hammer, how and where to mine with it and then also where to sell your collected resources for 10x the investment you just put into this endeavour.

@Goblinounours @Kurokaze Sorry, I donā€™t want to seem like I am dismissing everything you are saying I know you two have perfectly legitimate reasons for feeling the way you do about the forge, you are not alone, I just feel the need to share the way I feel some times too and I assure you I am not the only one who feels the way I do (which is: loves the concept of forging, but would like to see it improved upon and not just removed altogether). And I offer up counter arguments because I would hate for the forge to be changed simply because of ā€œpopular opinionā€.

I totally agree and that is why I apologise above, haha. But my version of what is ā€œbetterā€ is going to vary from your version and the ideas that 99% of other players in this game have, we are all unique, we will not all like every single profession in this game if they strive to make each profession unique.

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Just dont, sell the ingredients and buy stuff already forged off some one, that part of the game sucks.

ā€œBetterā€ means predictable because Wheel of Boons is not fun, if its going to be random just make it a stupid slot machine i can stick my tools in and spend some money animating it so i can at least build a casino

My forging
-> gum. Paste. Repeat boon

Others forging
-> gum boon paste boon catalyst gum paste boon nonboon paste boon catalyst gum paste boon boon.

:rofl:

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<3 This!

And everything else you said, but mainly this. People getting angry at the forge and asking for change when they donā€™t fully understand how it works. Itā€™s knowing when to stop, when to risk that last roll, how ingredients affect things and work together

you canā€™t define an opinion :wink:
ā€˜Wheel of Boonsā€™ (love it haha) but i have to strongly disagree. predictable is not fun to me. if i had to do the exact same steps with no thought process to make my AoEs iā€™m sure iā€™d get very very bored after a few stacks!

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I several times mentioned that there is some room for improvement around the mechanic causing this.

Absolutely if itā€™s not fun for you then sell stuff, buy tools, simple. Doesnā€™t mean that it canā€™t be fun for me.and that I can sell my tools to buy creature parts and oort because I donā€™t like hunting.

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Personally, I think Iā€™veā€¦ wellā€¦ maybe not mastered forging, but I get it.

I use the gums for the boons I want, I use a fate paste 2, a boon paste 2, then I start using pure compound 3 or 1 depending on how much boon points I have in my lilā€™ vertical bar (only to avoid wasting the pure compound 3 when my bar is almost already full). As soon as I see a boon I donā€™t want, deconstruction resin 3. When the 3 boons I want are set, the catalyst thingy 2 to remove the gum buffs and regain a bit of vigor.

I still waste a sh!t-ton of ressources because the deconstruction resin 3 isnā€™t a perfect solution, and I hate every second I spend at the centraforge.

TBH, Iā€™d take any QoL change to the Centraforge, at this point.

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For the record, i stopped using deconstruct months ago :slight_smile: boon removal is adequate for me and gets me sellable/useable items iā€™d say 80% of the time.

So if that part is the part you really hate (which i did, I hate starting over) try your hand at boon removal. Itā€™s riskier, but way more fun in my opinion. Means i have to really think about what iā€™m doing. And if it all goes to pot and its not even worth my time setting it I just use setting resin and then cancel the forge. Donā€™t get ingredients back but i get my stack of tools.

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I used to do the boon removal, and I would still be using it, BUT :
ImmaLetYouFinish_MagneticBoon

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And thankyou for this genuine response, I appreciate you not taking offense to what I was saying, I was simply trying to offer an alternative point of view.

I can assure you that your process has a lot of room for improvement and a lot of the RNG that is giving you failures could be removed just based on that description. As to your critical decision making times, I donā€™t know, I would have to watch you forge to comment on anything there.

But as you sayā€¦ you hate it at the forgeā€¦ so why bother learning it if you donā€™t like it? Stick to building, youā€™re awesome at it dude! And I would forge tools for you all day long if you would build awesome things for me happily. I wish I could learn to build like that is what I am sayingā€¦ and the only way for that to happen is to practice.

Boon transmute will increase your odds of a successful transmute immeasurably (actually measurable, but I donā€™t do the maths on these things, lol)ā€¦ the name implies thisā€¦ but it is also for this reason, costly.

Hoeveverā€¦

ā€¦this does lead to another place where the forge could be improved. Better ingredient names and definitely better tool-tip descriptionsā€¦ but this is actually true for A LOT of items game wide.

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Well, we are working on a marketplace / housing project to offer people to join our city (at some point in the future, no ETA yet). :man_shrugging:
When weā€™re there, recruiting citizens will be great to give us a more versatile edge.

Iā€™m basically a decent builder (I do great with repeatable patterns - the secret of our build is mostly 5x5 cubes with 1 block-wide joints between them, and with variations on each face, which in the long run looks great), but Iā€™m a TERRIBLEā€¦ anything else. I hate hunting/selling/buying/grinding/forging. ^^ā€™

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Im the cheapest forger in the planet. Cause im Jesus
ā€¦ R N Jesus

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