MMO Gamer Psychology / Player Personality Test

87% Explorer
67% Achiever
40% Socialiser
7% Killer

3 Likes

You are 80% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

47% Socialiser
47% Achiever
27% Killer

3 Likes

You are 80% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

73% Achiever
27% Socialiser
20% Killer
This result may be abbreviated as EASK

4 Likes

I love this post so much. It’s rather insightful. Thank you, @Karko and @Stormsoul! :smiley:

5 Likes

You are 73% Explorer
What Bartle says:

:spades: Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it’s tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence.
You are also:

60% Socialiser
47% Achiever
20% Killer
This result may be abbreviated as ESAK

3 Likes

I took the test and it just says “you fail.” Is that normal?

15 Likes

UPDATED

So far we have:

24 SPECIFIC TYPE PLAYERS:

20 Explorers: Stormsoul, ElfMarine, Liveey, Chivlet, PendragonTheNinja, Swede, Kirinvar, Spoygg, GreyArt247, Jeffrotheswell, Gorillastomp, Heureka, Xaldafax, FlareQ13, iGoofy, Oggieogham, Stretchious, nevir, Mr-Alex, Samski
2 Achievers: Woe, willcrutchley
1 Killer: Karko
1 Socializer: virresss

13 MIXED TYPES PLAYERS:

4 Socializers/Explorers: AmandaPan, MrGamer117, boundmore, the-moebius
5 Explorers/Achievers: Kelgors, Dulki, Wschichl, HiggsFoton, Zina
1 Explorer/Killer: Tarahyumaro
1 Achiever/Killer: MoriOni
1 Socializer/Explorer/Achiever: Clexarews
1 VERY SPECIAL TRULY MULTITYPE Explorer/Achiever/Killer/Socializer: SethLarcomb

Impossible to categorize.
1 Specialist In Failure: @Creegle

16 Likes

Its a personality assessment, not specific to any game, but to the types of actions you would or would not take, or would prioritize over others.

And yeah, theres a lot more info that could be added since 1996, and I’m sure a few Google searches would turn some up. But, do you really think human psychology has changed that drastically in 20 years? Games, maybe, the reasons why we play them and how we play in them? My guess would be not so much a change as we might think.

4 Likes

Well I would love to take credit but @Stormsoul is the one that shared all this info with me. I just posted because I was scared if it exploded in the original thread we would attract the wrath of the mods.

2 Likes

It appears there’s a slight bias in the player base here :stuck_out_tongue:

8 Likes

Bahahaha. Devs can I get that as a badge please?

10 Likes

Perhaps the developers should pay more attention to rewarding exploration and make it a true occupation as explorers/cartographers?

8 Likes

10 Likes

They should give him the “Hold my beer and watch” badge xD

5 Likes

mmm… exploring you already get a lot (as you will not just run all the way without gather/kill etc… if you put too much in it people will just go running like beep-beep just to accomplish achivements and sell atlas… wich is the contrary of “exploration”

hqdefault

5 Likes

LMAO haha ha

2 Likes

This sounds about right. Love me some good battles. And hangin with the homies exploring things.

The Bartle Test of Gamer Psychology
You are 60% Killer
What Bartle says:

:clubs: Killers get their kicks from imposing themselves on others. This may be “nice”, ie. busybody do-gooding, but few people practice such an approach because the rewards (a warm, cosy inner glow, apparently) aren’t very substantial. Much more commonly, people attack other players with a view to killing off their personae (hence the name for this style of play). The more massive the distress caused, the greater the killer’s joy at having caused it. Normal points-scoring is usually required so as to become powerful enough to begin causing havoc in earnest, and exploration of a kind is necessary to discover new and ingenious ways to kill people. Even socialising is sometimes worthwhile beyond taunting a recent victim, for example in finding out someone’s playing habits, or discussing tactics with fellow killers. They’re all just means to an end, though; only in the knowledge that a real person, somewhere, is very upset by what you’ve just done, yet can themselves do nothing about it, is there any true adrenalin-shooting, juicy fun.
You are also:

60% Achiever
47% Explorer
33% Socialiser

3 Likes

A much better definition.

"Multi-player appeal to the Killer
Causing mayhem among computer-controlled people and things may be fun to the Killer, but nothing amounts to the joy of pitting one’s skills against an actual player-controlled opponent. For most, the joy of being a Killer results from a friendly competitive spirit. They’re in it for the sport, trying to read their opponent’s moves and generally acting with honor.

For others, it’s more about power and the ability to hurt others or the thrill of the hunt. One such example is “ganking” or “owning”, a process where the Killer takes their strong character to a place where inexperienced or weaker characters reside, and proceeds to kill them repeatedly. Once a killer finds a weaker character it becomes increasingly enjoyable to “Hunt” this character, stalking him through different zones. Repeatedly stalking and killing a weaker player adds a thrill of a certain type well described in the short story The Most Dangerous Game. Once stronger enemy players arrive to help, the Killer either waits patiently or stealthily sneaks somewhere else to repeat the process. These Killers love to have the notoriety of being someone that should be watched out for, or even better, someone to be “Killed on Sight”.

In other contexts, Killers are also active in the social and economic sides of a multiplayer game. Market control appeals strongly to Killers, many of whom have a natural talent for reading markets (likely an extension of their common aptitude for sizing up strengths and weaknesses, vital to their play style). Social Killers tend to be online community leaders—or trolls. Many make the mistake of thinking Killers are antisocial or without friends, but this isn’t too often the case. Even the more hostile and aggressive Killers can inspire a sort of hero-worship by less-talented Killers or Achievers; and some Killers are nice people who simply thrive on competition. In either case, a bored Killer can be a threat to the community, as their natural drive to compete and sometimes (or frequently) abrasive attitude will push them to stir up trouble even when they don’t really mean to."

6 Likes

i have to say that i quietly recognize myself in this description, with the difference that i tend to adapt to circumstances as i don’t like to be a toxic player to others - and prefer to try to kill good or considered “better than me” opponents, cause fighting with/against the best is the best way to learn. I like the hard way :stuck_out_tongue:

is the same for you @Karko ?

4 Likes

Hey you need a Socialiser here is my test :slight_smile:
The Bartle Test of Gamer Psychology
You are 80% Socialiser
What Bartle says:

:hearts: Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it’s a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it’s getting to know people, to undertand them, and to form beautiful, lasting relationships.
You are also:

67% Explorer
47% Achiever
7% Killer

4 Likes