No Man's Minecraft?

I think part, but only part, of the issue is also the environment around the grind.

Grinding is one thing…grinding while dealing with severe atmo and high tier critters can put a serious cramp on things…not to mention make it inaccessible until you get to the high end of the mid levels.

I have a character that can chew through rock…but if he falls into a cave with a spitter, he’s dead man walking.

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On a side note, what should i expect to find deep on T3 worlds? Silver?

And gold. There’s titanium on T4, and gems on T5.

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i allmost never mined for gems, and i got at all around 600k prestige valued buildings all over several planets.
i only have some compactor coils that i bought from a shop.

using gem tools is not neccesary to come along in terms of building / being creative.

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I’m due to sell some adv ruby coils later today, when I do I aim for cheapest for fastest sale… I have a thread ther on trade section i’ll update in a few hours.

spent 4 hours mining amethyst on wed. had 2 3x3 titanium hammers i forged, 1 1x2 titanium hammer, and 2 stacks of iron hammers. strip mined a large area for amethyst lit up on atlas. ended up with 99 amethyst, 400 silver, 100 gold.

similar results when i went mining for diamonds last week.

To me that seems like crappy amethyst yield.

Regen should happen once a day bare minimum 100%. Who cares if abandoned buildings disappear too fast.

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It happens every four hours…

no, it STARTS after that many hours if not loaded, and gradually regens. in gem areas very little is regenning at a fast enough rate.

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Quote from James in the discord

James-DevToday at 2:59 PM
At the moment some of the worlds are over 5 million blocks behind.

James-DevToday at 2:55 PM
It’s really simple.
In the past regen kicked in quite aggressively, and rapidly recovered the chunk and added resources at the end.(edited)
A balance change was made to slow down regen, so that things gradually recovered.
This was considered a good change.
But then players starting making much larger changes to the worlds via extensive bombs and high powered hammers.
The regen is currently not recovering the world quick enough to keep up with the changes.
So we need to balance the regen in response to how the worlds are changing.
The “fix” is to make sure regeneration can’t “get behind”.

Edit: sorry got them in the wrong order time wise

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What if regen happened from the inside out? Like, the regen rates double below sea level?

Does that mean that resources regen at the same time now ?

This is a good idea but what could happen is people sitting there until the regen kicks in and go mine it ritgh away

What I understand is that currently after the rock regens (which takes time) then the resources (ores and gems) regen based on the existing planet distribution. If this is what you meant. If you meant what they are maybe going to change, he did not say specifically.

Cool, then I just throw a regen bomb everywhere to speed up the process of resources regenning :smile:

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This is why I seriously hesitated buying this game and it’s also why I’ve wondered how the whole resource gathering/crafting game type has excelled over the years. At the end of the day, there is zero point to doing all of this - none. Sure, I’ve had some people tell me it’s meditative or it’s fun building a castle/house/etc. and it can be. However, the amount of work and grinding you have to put in to do that just gets extremely old and it’s gets old quick in my experience. I’ve been playing Boundless for about a week and I’m close to hanging up my controller due to several reasons (least of which is not knowing what in the heck I’m supposed to do to get advanced resources, machines, etc.). The only reason why I took a chance on Boundless was because the thought of being able to travel to different planets for exploration was appealing, but I did not know the game was going to be limited to the handful of planets that are out now. Like No Man’s Sky, which I also gave a shot, everything is just about the same everywhere you go and that just takes away from any uniqueness or newness. Every tree is the same, every rock, every creature, etc. I think the developers did an outstanding job on Boundless, it’s just going to be one of these games where you either love it or hate it. I don’t quite hate it, but I’m not really loving it either :wink:

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I thought all terrain would just be the same everywhere until I found a floating island made of nothing but foliage!

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Finally!

After the bomb nerf where people just started bombing out more area to get similar results this was the only reasonable conclusion, aside from removing terrain destruction from bombs.

Right, but it’s still just foliage right? That’s my point as No Man’s Sky was the same way - everything looked exactly the same no matter where you went.

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There’s only so much you can do with algorithms (currently). You’d need a massiv studio to hand design and populate 42 planets with unique items, scenery, structures, cave systems etc etc. Then that studio would need to be kept on for future planet releases.
I understand, i want a massive universe to explore where everything is different, supports a billion players, travel and transitions are seamless, where we get to board orbital dropships and clean out bug planets shouting out snappy one liners such as “Do you wanna live forever?” …That’s my S Troopers fixation setting in.
Anyway, i’ve resigned myself to the realization that such a game is decades out.

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