The Forgemasters Mining Team - commentary on a post bomb mining universes

When one person reaches end game, they should not be able to hog an entire planets resources. End game is broken, and these extravagant examples should have been clear indicators. Merin proved rock farming was broken with end game items, and even made an outrageous statement about it by making a video of him taking a noob all the way up to 50 in just a few hours. Aridhol made a show of force by distributing godly ranked tools and brews to players to stripmine gems from the few planets available. 18 players with tools they shouldn’t have, suddenly infesting the very few end game planets and amassing crazy amounts of gems. Though it wasn’t entirely charity on his part, he got to keep 50% of what they got. Now we have a bigger problem on our hands. Those of us struggling the grind can’t get any god damn gems, because the forged tool miners have been artificially inflated and now theres holes everywhere where gems SHOULD be. Being mined at rates that atlas’s cant handle, and neither can regeneration because the devs didn’t plan on 1 god tier player orchestrating a mass stripmining of a 0.20% and less resource on the only planets of their kind! It wasn’t meant to be this scarce of a resource. Over time as players reached higher levels more planets would have rolled on pushing the gods to the higher tiers and allowing the new high levels to have a stake at the claim that the old ones had. Here, why don’t I help open your eyes about the problem.

I could keep going through thread after thread, but I think this should be enough proof that the system is broken right now.

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