Now that every sovereign world gets a "Gleam Lake" biome - Paintable Gleam?

I get that, your average player won’t spend 1000s on a game. But there are gamers who will spend 1000s on a game, per month. No need to shame them, especially when it actually benefits everyone in this game.

This is really the part my original response was to. As you said, we’re both in agreement about the system overall anyway.

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4 of the 95 instances of yellow colors are detected on shock planets, but only 6 shock planets have been rolled & scanned for colors. (Note that this data doesn’t account for people changing the colors on their planets)

Source: http://www.portal-seekers.com/explorer.html
I don’t think this resource is done being developed, but it’s linked to on the PS website, so :man_shrugging:

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And likewise it is here. But renting a sovereign world is not gambling, it is not marketed as such. It is unfortunately an unintended (maybe it is intentional? I dont know) side effect of a game mechanic. People are making a conscious choice to use sovereign world rentals in a way that they are not intended.

If it was marketed as “CHANCE TO WIN BLACK GLEAM” then yes. As I’ve said the chance of “winning” and the “prize” arent exactly enticing enough to have anyone ruin their lives over this.

But also…

I dont see any harm in them publicly stating the odds (even a rough estimate) and I feel this should calm anyone who is concerned with this “gambling”.

But ultimately you’re right, I’m fairly certain they simply can not:

Fair enough, not my intention. It was more a reply to the people who are talking of this as a form of gambling and are concerned about it being unethical. It’s difficult to address numerous people at once and not have someone else take it out of context.

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They could roll colors for something like 100 million planets and then calculate percentages from there.

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Yes please, let’s do that over a weekend.

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Yes. I agree.

I don’t think it was intentional. But people are desperate for colors so…

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All gem worlds use the same color algorithm.

:rofl: sorry couldn’t help it.

Huh, I thought certain colors spawned more frequently depending on planet type. For example light colors for blink worlds and dark colors for umbris.

Like white, purples, and bluish colors for cold planets

Orange and yellows for shock.

Purple and green for toxiic

I remembered reading this about Umbris planets:

It would be nice to have an idea of what the different color profiles tend to be towards. Maybe a little write-up about each config that is linked on the order form?

I still wish the theming would go out the window so it is TRUE randomized color selection.

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All different Algorithm are :

Coal T3, T4, T5, T6 (Any color - Can be Darker or Lighter)

Metal T3 , T4, T5, T6 (Any color - Can Be Less saturated Color)

Lush T1, T2, T3, T4 (T1, T2 are mixed with some wached out blue color, T3-T4 Any color can be liighter )

Gem T5, T6 (Any colors)

Umbris (Red,magenta,orange colors)

Blink (Bright/light color mostly)

Rift (Blue,turquoise,magenta etc)

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Actually it is more dubious than that. RNG is tricky because every RNG gets to a point where some numbers start getting repeated lots and others are only hit every 1 in 1000 rolls of the RNG or worse. So it is more likely that it could take 3 to 5 years before even getting close to unlocking them all.

Your not wrong in the way you broke it down I just wanted to point out that it is a bit more nefarious than what it looks from the surface.

I have written programs that the RNG gets stuck in a wierd way and never hits it target number even after thousands of permutations.

But you are for sure correct that the more that gets exposed the less likely a new one will be exposed and thus it should be, because of math and science ya know :rofl::rofl::rofl::rofl::rofl:

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What are the differences between planet type are the atmosphere which change the visual look of the colors. You still could have some tan color on cold world, but since the atmosphere is blue it will tint that color to the eye.

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it’s players decision if they want to spend money on unlocking colors

not devs or their system fault

everyone could just pick their biomes and accept the generated world, the same way we accept public worlds the way they are

we do have a choice to not spend money and a choice to not turn it into a lottery

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False, the devs designed it this way.

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Yeah, that’s why I presented 2 models. The first model only accounted for linear progression of unlocks and takes 2 years. The second model accounts for the stamp collector problem and I’m not going to try to do the math, but I would say your 3-5 years is likely low.

The last color alone, 1/255 odds, would take, on statistical average, 5 months to unlock at 50 planets a month if you ignore that the system isn’t purely random, but is weighted toward certain colors.
Because of statistics, that 5 months is actually most likely to be about 3.5 - 6.5 months, but there is a small (~2-4%) chance it could be as early as 1 week or as late as 10 months.
And that’s just for the final color.

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I would agree I am being generous with my time frame, it is more of a best case scenario :rofl:
Knowing how these things work it would seem to be more like 10+ years. People can keep spending their money but I am like you and see it as a practice in futility. But they more they spend the more Wonderstruck can do for the game :rofl:

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its not designed this way to make people pay thousands before they get happy
its designed this way because world generation is by default just that - a generation; random occurrences within chosen parameters - and sovereign worlds are part of MMO open universe and thus cannot be strip of randomness (not completely)

if people chose to indulge in buying multiple worlds for this or that purpose (to get wanted colors or that perfect terrain they want), it’s simply their choice; you might say they try to “play” the system to achieve something they want badly

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