What I had wanted, and didn’t get was a more balanced way of coins being given out. Not that those who were getting a lot of footfall should lose it, but a way that those who weren’t getting any could get something to help them out.
At that time the prices of items was so high that it was impossible for new players to buy necessary items. Teaching pies weren’t 500 to 700 coins but 1200 to 4000 coins. There was no way new players could afford them but yet told to go and buy the pies and brews and the hammers at 20 to 50k and they could get rich also.
The higher levels players knew where to find the ores, gems and other items that lower level players didn’t and the respawning at that time was so long that even if you knew the hot spots they were cleaned out because older players knew the where and when it would respawn or regenerate. It was impossible for us to get rich because we didn’t have the means to get the tools and needed items.
And I didn’t resent the players but to be honest, the developers who didn’t seem to care or understand how difficult it was; then they nerfed it so much that it hurt everyone. Those who had and those who still didn’t have anything.
It is better now, but there are still problems, taking the xp away from the builders was unfair to the builders. For those who were using it to quickly advance was to me to some extent wrong, but I understood that many have a stronger drive than I do to achieve. Using what I and others have used, they were the sprinters in a race and some, such as me, were the marathon racers, we liked to advance at a slower pace and felt they needed to encourage others, new players to slow down, but that is a individual choice, some of those players wanted to advance quick. And, it didn’t hurt me, just felt they were missing out on so much by passing it by to get to the top fast.
And the xp was unevenly balanced in other ways, devs wanted players to explore but the xp and coin gain from it didn’t encourage it, now it does, I enjoy the exploring but didn’t get much from it, now I feel like I am being treated more fairly in my playstyle of taking my time and exploring, gathering, stopping to smell the roses as the saying goes.
I’ll even be honest that when the footfall was changed I wasn’t of the attitude that it served you right, you rich jerks, but of the attitude now you know what it feels like and hopefully understand and will quit calling us whinny babies and complainers, you are now complaining about how unfair it is for you. I wasn’t “gloating, ha ha you lost, served you right” but going, now you are walking in my shoes and can understand my viewpoint.
It is still unfair, unbalanced, but for all, not just one group. But in some areas more balanced, and that is a help to everyone.
What displeases me is still the lack of new content, until we really see the minter or chrysominter (too long of a name ) I don’t think I like how it is set up, but I did read that the amounts right now in testing is not what it will be when it is released.
Just give us more content, dungeons, quests, fish to catch, rear armor we can make, a usage for the foliage. Can we please have the waxy leaves be used to make wax for decorative blocks, please?
And, I do understand that you meant the generic “you” not me specifically.