This is all said with the Target goal being a Gem hammer with,
Level 4 AoE,
Level 7 Damage
and as high as a durability boon as I can get.
Anything less then this, I consider to be a failed forge.
I fail forges for 1 of 3 reasons in most cases.
I run out of vigor from just obscene RNG on all accounts (This is the least common)
A bug happens where it becomes impossible to remove a boon and a boon slot is now 100% wasted.
the RNG is just bad enough, where I run out of stability (this is the most common)
Each time you use a compound or fate paste, the item sustains damage. And if it sustains enough damage from low rolls. then the amount of boon points that are injected into the item will not reach the target, before the stability drops below 110. While yes there is a protection paste that can help with this, and one other item, the problem then becomes, i can not fit everything needed on to the deck to deal with all situations.
So there have been many forges where I fall short of the target due to stability,
Here is one result that failed the required damage. I almost did not even get the L4 AoE.
At least i can maybe use it on a low level world and farm black rock or gleam with it. But otherwise. Not so good.
I would say I have about a 80% chance of forging an item that meets my requirements. However with the recent bug that has shown up, I now have about a 50% to 60% failure rate.
to show a full deck of ingredients to get this specific mix, and since it was my first time using boon transmute, I could easily switch out a gum for another item to get these to max…
This is a good thing with high end forging as you should never be punished for it as it requires more resources and time / character levels and end game crafting is always like this.
More powerful equipment over lower end crafting works like this in games for that reason.
It’s his way of trying to make people think it’s broken when people who actually forge know this is a wasted forge for the most part because of poor quality boons.
Current forging mechanics is a combination of luck AND skill. In that you need to test multiple combinations before finding something that works for you.
Anyone who says it’s one OR the other is not being entirely truthfuly. Not saying it doesn’t need improvement but too many people running around with the narrative that it’s all luck. It’s not. The community only hurts itself when it accepts this as pure gospel.
Also before you start make sure you can get the effectiveness to 100 as that needs the intelligence and power coils and while you can work with just intelligence for lower level items you will eventually need power coils to get it.
This is a Golden Fist with 100%Crit Chance, 175% Crit Damage, and (+50% +500 Dmg). Those are 2 different gums. And I would hardly say is a garbage Forge Item. This thing wrecks. But I appreciate you swearing at me @Chompers due to your lack of Forge Knowledge, and your insinuating my motives are to misdirect people, due to your falling for that incorrect statement @Chompman .
Iterating the forge to achieve better balance remains on the todo list. The previous discuss was initiated too close to the next Testing update for us to gather feedback. We’re still planning to iterate the Forge for the long term good of the game.
This thread is being closed as it doesn’t establish a proposal for how the system should be iterated.
The development team will re-make proposals for iterating and fixing floors. This will include establishing the aims of the system.
If you’re aware of paths within the forging system that you believe should be reviewed, then please PM details to @rossstephens who will collate, sort, process and propose a set of improvements to the system for discussion.