Please Nerf This

Again: I forge, am cursing 90% of the time, I will be happy when I get a perfect forge for once, I get by but like I said earlier nerfing this probably also nerfs my already not perfect forging, so again: NO

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You got that with Draining Boon 1 compounds? That is kinda impressive… musta been more than a few lucky sliders

whatever your thoughts are on the subject. publicly calling for a nerf is not a wise move. :slight_smile:

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fate pastes used - 0. :stuck_out_tongue:
I was buying shimmers so i had to work out a way to keep it affordable with drain1’s… I’ll DM you later why they are the better choice…

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Whoa… no one ever called me wise =P

I just thought if people saw this, then they might agree that it needs to at least be looked at is all. And other than a nerf, I can’t think of a solution, as in the OP none of those solutions would work.

Again tho… not wise =P

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You have some crazy leftover vigor!!!

But let me ask you, how many Vigor Catalysts did you use?

Id be willing to bet you use upwards of 3-4. If you are able to use that many catalysts I don’t feel you can speak for the majority of forgers. Not everybody has 18 Hopper cores lying around for a mass craft of Vigor Catalysts. Although it may be easy for some to collect hopper cores, and some may be able to buy what they need at 3500c per core, But those are a seriously limiting factor. So those tools you use a catalyst on, then become much more expensive, and less likely to be sold to the average Oortian.

In short, I feel very few people have the ability and knowledge to crank up their vigor like this. This is just a great strategy not a “Broken Mechanic”

And If you want more out of the game become more diversified.

This actually bothers me greatly. I find myself stuck in these loops of Grind Rinse and Repeat if I want to do anything decent. Building has it’s loop, Forging has it’s loop, Hunting has it’s loop, shopping has its loop. If your bored and looking for more then build the Taj Mahal or the Battlestar Galactica, or start a new hub or hunting party post or whatever your hearts desire.

Personally i want their to be an end to each grind. I want to be able to achieve a max hammer after I spent the time advancing to each hammer type and achieving another higher level planet. I was ecstatic about my first Gem then about my first mass craft of gems. Many players are still behind that power wall because mining gems with titanium hammers is expensive (time or Coin) or takes their own forge (power wall) to make acceptable damage hammers. After tackling that hurdle I sure as hell want to be able to make max hammers that Finally put all that grind behind me because my original goal was to collect mats for big building. Im finally happy with my couple Max Diamond Hammers and my ability to mine easily on tier 6 planets and would really HATE if the Devs took this ability away from me.

This post has me thinking about the top 1% complaining they are too rich. Let us catch up first.

And Ive said this before, Encourage “BoundLESS” not BoundFULL. Or NERFbound as it seems.

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You are only hitting one stone at a time. A better hammer with AOE wouldn’t come out that easy. IMO you are calling for a nerf that is not needed and will only hurt the game more. We have had enough of that. The game is turning into a ghost town as it is. So please devs just say no.

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Oh, I’m broke as a joke… I wouldn’t even say I’m top 10%. Maybe if all the stock in the store was to sell… but its not. Just the Forging mats, and Max Hammers. (And cooked prime meat, miners gotta eat! lol)

I just don’t see why anyone would think this is supposed to be possible. It doesn’t HAVE to mean take the ability to make 3x3 Hammers away, at all! Will they have a quirk that makes you have to dual wield it… maybe. But that isn’t the end of the world. Hammers still gonna hammer…

Just THIS… at the end of a craft shouldn’t be possible. at the very least you shouldn’t be able to get over 1800 vigor.

Boundnerfs has a ring to it.

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Again, thats a fist… but I can do it with a hammer too. (Hold My Beer)

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Yea noticed right after I posted this that it was a fist. But I would not want that fist as my outcome. I would need to get stats from different gums and my stability would run out before I could get a 10 in everything. I know because I have been forging them and hammers. The good ones never ever come out that high.

what would be your perfect fist? Spd/Dmg/?

The only reason i made that one was i wanted to see how high damage went. With 100% crit chance, and 130% crit damage, and max base dmg

If they are going to do what they suggested in the other thread and add quirk points to the draining compounds then they need to do a very hard pass as the quirks, right now I don’t really know of any that don’t ruin a tool (well maybe the random noises one). IF they first change the quirks to be more fun and not actually bad, then adding quirk points won’t be a nerf just a change. And if they want the end game forged tools to have either defects or quirks like they said then I would much rather have fun quirks then forced defects.

Also the suggestion of defects and boons locking out their opposites was a decent idea. That would help some of the low end rng suffering. As a low end forger I can’t use the catalyst part of this method. So I’ve never seen such good results, but at the rate I’m getting hopper cores I may have a mass craft in 4 to 5 weeks… Not exactly soon but I dont do big hunts etc. So nerf ing the draining catalyst without addressing another way I can get decent tools would pretty much kill my current ability to forge. If they make quirks fun then I’ll keep doing it because it could be enjoyable to make unique tools.

Forging need another full pass from the devs, we didn’t get enough time (and many of us stopped playing at that point) in EA to test and really rough it up pre release. So it’s got some serious hiccups. A straight nerf won’t fix that. Just compound it.

But changing quirks like the dev said they would, and adding more slots to the ingredients bar would do some awesome stuff. Not to mention the higher effectiveness on tools. That could make all compounds just better. Since effectiveness only affects boon points. We need to give suggestions like this and get them on test so we can so we can get our hands on and break it to see what happens. That is what I call for.

… Also pants.

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I dont get how you do this?

Protection paste and stabilty paste spam with fate paste spam then vigour catalyst to backtrack and start off the forge feom there with like 3000 vigour and 1400 stability?

I do this but still only manage to get a perfect forge 1/7 times. I always forge 4 items at once, and use 1-2 gums.

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It will need action speed, range, and some kind of extra damage to be the perfect one for me.

No. I don’t agree. Having a perfect forge if you do it correctly should be possible.


I hate to do this but I am highly suspicios of the screenshot you posted. I have been forging with the vigor Meta for a little bit now. and I have never been able to go over 1800 vigor at any point.

If you honestly want me to consider supporting a nerf of any kind, your going to have to show me more, post me a video of you being able to repeat this with absurd success, And with the current bug with boon removal (unless your not using boon removal), is reduced quite an amount when you get a boon that becomes impossible to remove due to the bug/ right now I am not convinced by the amount of evidence you have given.


I very much prefer repetition over fustrating RNG that you have little control over, and that RNG 100% can result in a trash item really fast. If you put in the time to grind the materials to do this, Hopper cores are not common. then you should be allowed to to make something good.

This is very subjective. And therefore a weak argument in my book.

The joy is in using the item. Not making it.


This is the only thing you have said that I can kind of agree with, and fixing that doesn’t require a nerf. Quite the opposite infact. The forge system needs to be reworked, but not nerfed, Defects and Quriks need to just be flat out removed. and as for adding Flavor. there needs to be more ways and more creative ways to be able to create a maxed out tool. not less.

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Personally, I would be happy if they turned the forge into a vending machine instead of a slot machine. Put in this, and you get this. As long as it stops taking 10 minutes to forge a three stack and lets me actually play the game more. They could evem do this rng style by adding different tiers of gums that roll between three ranks.

As for making perfect forged gear, its a non issue. At least now those of us that hate the forge don’t have to waste countless hours and rolls to get what we want.

If the forge is designed to help keep end game people happy and farming, I’d rather have real content instead of a slot machine. I can use one of those for free online without hours of prep work.

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Ya, that was gonna be my slingbow

These are just the first 3 random boons you happened to get right? You’re not selecting 3 specific boons and max forging every time right?

This thread is a troll… I think anyone who’s done a lot of forging knows this.

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Literally anyone has the ability and the knowledge. There’s no gate to using Vigor Cat and the knowledge is right there in the tool tip.

I don’t use Vigor Cat because I forge iron and it’s a waste of coin. I still use Draining Com because it’s cheap to make and Vigor is a broken mechanic. Even without Vigor Cat I never run out of Vigor. Oh no I’m going to lose Vigor for 55 more rounds on a 20 something round forge. What ever will I do?