I think a lot of people just think RNG = bad. In my view, it isn’t that simple.
The randomness in Boundless’s forging creates risk and unpredictable situations. That’s what makes it fun. Forging is a mini game, and it plays smartly with RNG. If you just slap some compound into the machine there is a ton of RNG, but there are lots of ways you can spend resources to tip the RNG in your favor. The whole balance of forging is weighing the cost vs the benefits of putting your fingers on the scales. Every bit that you bend that RNG in your favor generally reduces the over all power level of the item.
The reason why those of us who like forging don’t want it changed is because the process is fun. The process of crafting isn’t fun. Sticking stuff in a machine and pressing “go” isn’t fun, which is fine for most crafting. Most of the time you don’t need crafting to be fun, it’s just a mechanic that drives gathering and produces tools necessary for other aspects of the game. Forging, on the other hand, is a game unto its self. It is a game driven by RNG and one that handles it very well in my opinion. Reducing forging to simple input/output would mean the game losing one of its most interesting and fun end-game activities.
I sympathize with those who don’t like it though. It would be frustrating to have an aspect of the game you don’t enjoy standing in the way of some of the best items in the game. I feel the same way about coin being necessary to run guild buffs. I find buying and selling in this game to be a giant unfun headache, but there is no other reliable way to make coin, so I have to either engage or give up on those buffs. My only thoughts would be to find someone who likes forging, there are plenty of them in the game, and see if they will do the forging for you if you farm the mats and/or craft the components. After all, one of the great things about this game is that it is multiplayer, so with a little cooperation you shouldn’t have to do the things you don’t like to.